
58 segments available
Dylan Field is co-founder and CEO of Figma, a beloved tool used by every modern product team. Founded in 2012, Figma has expanded from a single design tool to a comprehensive platform including FigJam, Slides, Dev Mode, and, most recently, Figma Make. After a $20 billion acquisition by Adobe fell through due to regulatory pushback, Dylan led the company to a successful IPO in 2025. *What you’ll learn:* 1. How Dylan kept internal morale up after the Adobe acquisition fell through 2. His approach to maintaining pace and a sense of urgency 13 years in 3. How to systematically develop taste 4. How Figma decides which product lines to add 5. Why Dylan obsesses over “time to value” 6. How AI is making design more valuable *This entire episode is brought to you by:* Stripe—Helping companies of all sizes grow revenue: https://stripe.com/ *Transcript:* https://www.lennysnewsletter.com/p/why-ai-makes-design-craft-and-quality-the-new-moat *My biggest takeaways (for paid newsletter subscribers):* https://www.lennysnewsletter.com/i/175569466/my-biggest-takeaways-from-this-conversation *Where to find Dylan Field:* • X: https://x.com/zoink • LinkedIn: https://www.linkedin.com/in/dylanfield/ *Where to find Lenny:* • Newsletter: https://www.lennysnewsletter.com • X: https://twitter.com/lennysan • LinkedIn: https://www.linkedin.com/in/lennyrachitsky/ *In this episode, we cover:* (00:00) Introduction to Dylan Field (03:58) The Adobe deal fallout (05:50) Maintaining team morale post-deal (09:13) Strategies for sustaining high performance (13:37) Maintaining Figma’s unique company culture (16:22) Dylan’s leadership evolution (21:03) How to improve clarity as a leader (24:40) The controversy behind FigJam (31:06) Lessons from expanding Figma’s core product line (39:32) Time-to-value (45:14) Introduction to Figma Make (48:26) AI app prototyping and the future of Figma Make (53:38) Lessons from Figma’s AI product launch (57:47) The importance of craft (59:54) Developing good taste (01:05:35) The future of product development (01:10:32) Why AI won’t steal your job (01:14:37) AI corner (01:18:32) Lightning round and final thoughts *Referenced:* • Dylan Field live at Config: Intuition, simplicity, and the future of design: https://www.lennysnewsletter.com/p/dylan-field-live-at-config • Figma: https://www.figma.com/ • Adobe: https://www.adobe.com/ • Vision, conviction, and hype: How to build 0 to 1 inside a company | Mihika Kapoor (Product at Figma): https://www.lennysnewsletter.com/p/vision-conviction-hype-mihika-kapoor • Notion’s lost years, its near collapse during Covid, staying small to move fast, the joy and suffering of building horizontal, more | Ivan Zhao (CEO and co-founder): https://www.lennysnewsletter.com/p/inside-notion-ivan-zhao • $46B of hard truths from Ben Horowitz: Why founders fail and why you need to run toward fear (a16z co-founder): https://www.lennysnewsletter.com/p/46b-of-hard-truths-from-ben-horowitz • FigJam: https://www.figma.com/figjam/ • Cursor chat: https://help.figma.com/hc/en-us/articles/4403130802199-Use-cursor-chat-in-Figma-Design • Figma Slides: https://www.figma.com/slides/ • Figma Sites: https://www.figma.com/sites/ • Figma Buzz: https://www.figma.com/buzz/ • Figma Draw: https://www.figma.com/draw/ • Figma Design: https://www.figma.com/design/ • Dev Mode: https://www.figma.com/dev-mode/ • Figma Make: https://www.figma.com/make/ • Zach Lloyd on X: https://x.com/zachlloydtweets • Warp: https://www.warp.dev/ • Dylan’s post on X about Figma on an AI product leaderboard: https://x.com/zoink/status/1968588014935801884 • Kurt Cobain: https://en.wikipedia.org/wiki/Kurt_Cobain • Damien Correll on LinkedIn: https://www.linkedin.com/in/damiencorrell/ • Marcin Wichary on LinkedIn: https://www.linkedin.com/in/mwichary/ • Loredana Crisan on LinkedIn: https://www.linkedin.com/in/loredanacrisan/ • Amber Bravo on LinkedIn: https://www.linkedin.com/in/amberbravo/ • Figma’s 2025 AI report: Perspectives from designers and developers: https://www.figma.com/blog/figma-2025-ai-report-perspectives/ • Jevons paradox: https://en.wikipedia.org/wiki/Jevons_paradox#Energy_conservation_policy • AI prompt engineering in 2025: What works and what doesn’t | Sander Schulhoff (Learn Prompting, HackAPrompt): https://www.lennysnewsletter.com/p/ai-prompt-engineering-in-2025-sander-schulhoff • Pantheon: https://www.imdb.com/title/tt11680642/ *Recommended books:* • Understanding Comics: The Invisible Art: https://www.amazon.com/Understanding-Comics-Invisible-Scott-McCloud/dp/006097625X • The Spy and the Traitor: The Greatest Espionage Story of the Cold War: https://www.amazon.com/Spy-Traitor-Greatest-Espionage-Story/dp/1101904216 • Codex Seraphinianus: https://www.amazon.com/Codex-Seraphinianus-Anniversary-Luigi-Serafini/dp/0847871045 _Production and marketing by https://penname.co/._ _For inquiries about sponsoring the podcast, email podcast@lennyrachitsky.com._ Lenny may be an investor in the companies discussed.
Dylan Field emphasizes that in today's software landscape, 'good enough' is no longer acceptable. He discusses the importance of differentiation through design and craft for startups, sharing lessons learned from Figma's journey.
"We're no longer in this era of good enough is fine. Good enough is not enough. It's mediocre. If you want to win in the game of software, you need to differentiate through design. Craft matters. What ..."
Reflecting on Figma's early days, Dylan shares the importance of getting to market quickly. He advises founders to avoid long development cycles and highlights a pivotal moment when they decided to make FigJam fun, which proved to be a successful differentiator.
"market faster. I wish we had. Is there a counterintuitive decision you made along the journey of Figma? Fig Jam about a month before the launch of Fig Jam at config. It was like okay we built the thin..."
Dylan discusses how AI is transforming the role of designers and product managers. He explains that AI app prototyping allows designers to focus on deeper exploration, enhancing collaboration and creativity within product teams.
"about Figma make. The use cases that seem to be emerging in this world of AI app prototyping or prototypes for product teams. PMs are no longer saying to the designer, hey, can you draw this thing out..."
Dylan reflects on the challenges of maintaining productivity and morale during organizational changes. He notes that while productivity has increased, it hasn't reduced the need for hiring, emphasizing the importance of a strong team.
"Which function maybe is most in trouble. >> It all depends on the way that things play out from here. What you have to believe is your organization gets better as models get better. Have we seen produ..."
In this segment, Dylan shares insights on how Figma remained focused and motivated after the Adobe acquisition fell through. He discusses the importance of communication and maintaining momentum, leading to a successful IPO.
"down. We're hiring today. My guest is Dylan Field. Dylan is the CEO and co-founder of Figma, one of the most beloved and used products in the world. I don't know a single product team that doesn't use..."
Dylan explains how he kept the team engaged and focused after the failed acquisition. He highlights the importance of regular updates and a program called 'detach' that allowed employees to reassess their commitment to the company.
"different from the other products out there, how he expects product building to look in 5 years, what good product taste looks like, his strategy for launching new product lines, and how market size i..."
Dylan discusses the 'detach' program, which offered employees a chance to take severance and reapply later. He reflects on how this created a reset moment for both the company and individuals, leading to new career paths for some.
"of nuggets to take back to your team. A big thank you to Mika Kapoor, Robert Bai, Yuki Yamashida, Ashai Cathari, and Zack Lloyd for suggesting topics for this conversation. If you enjoy this podcast, ..."
Dylan shares insights on maintaining Figma's unique culture over 13 years. He emphasizes the importance of people and their rituals in shaping a strong company culture, even as the organization grows.
"products for free, including lovable, replet bolt nad linear superhuman dcript, whisper flow, gamma, perplexity, warp, granola, magic patterns, raycast, chatp, and mobin. Head on over to lennisnewslet..."
In this segment, Dylan discusses how leadership plays a crucial role in sustaining company culture. He reflects on the practices and values that have helped Figma maintain its vibrant and engaging work environment.
"processed just over 1.4 4 trillion last year. That figure works out to be about 1.3% of global GDP. It's a lot, but it's also just 1.3%. Stripe handles the massive scale and complexity of many of the ..."
Dylan Field discusses the importance of aligning team members' interests with the right projects to maximize performance. He emphasizes that when individuals are passionate about their work, they can exceed expectations. This segment highlights the significance of understanding team dynamics and the need for continuous learning and adaptation within a company.
"you know sometimes that's not the case and actually assumptions are being made that are you know maybe not quite correct or maybe we're underst staffed and we need to go resource an area better. You k..."
In this segment, Dylan Field reflects on maintaining Figma's vibrant and unique culture over 13 years. He explains that culture is fundamentally about the people and their interactions, and how attracting creative individuals across all functions contributes to a strong, maker-oriented environment. Dylan shares insights on the importance of celebrating creativity and fostering a growth mindset within the team.
"Figma is the culture is incredibly fun and interesting and unique and and just good. I imagine a lot of people just join Figma because the culture is so good. It's really hard to maintain a strong con..."
Dylan Field introduces Maker Week, a company-wide initiative at Figma designed to encourage creativity and innovation. He explains how this week-long hackathon allows employees to collaborate and push the boundaries of what's possible, resulting in significant product developments. This segment showcases Figma's commitment to fostering a culture of creativity and continuous improvement.
"make. And we try to celebrate it, too. You know, Maker Week is an example of that where kind of like a week-long company hackathon and the only prompt is make Figma better in some way. you know, that ..."
Dylan Field shares insights into his leadership style, which combines warmth with a competitive drive. He reflects on the importance of sportsmanship in competition and how he strives to maintain a positive yet intense atmosphere within Figma. This segment highlights the rarity of such a balanced approach in leadership and its impact on company culture.
"her if folks aren't familiar with her. Uh so I talked to Mika and a bunch of other people actually preparing for this conversation to see where I want to poke at. The co-founder of notion A Cathari ha..."
In this segment, Dylan Field discusses how his leadership style has evolved over the years at Figma. He reflects on the lessons learned from managing a team and the importance of unpacking context for effective communication. Dylan emphasizes the need for clarity in leadership and how he continuously works to improve his approach to guiding the team.
">> Well, uh it's very kind of a I don't think my NPS is 100, but uh it's very kind. Um I mean, look, I think um I've always loved competition and games. Uh, I definitely self- select into games that I..."
Dylan Field elaborates on the importance of clarity in leadership, especially when navigating complex situations. He discusses the necessity of addressing murky areas and having difficult conversations to ensure everyone is aligned on goals. This segment underscores the critical role of communication in maintaining morale and focus within a team.
">> I'm curious how your leadership style has evolved over the years. Uh Vigma has been around 13 years as as we've been talking about. If you were to compare say Dylan 10 years ago to the Dylan of tod..."
Dylan Field shares his perspective on mentorship, emphasizing the value of two-way learning in leadership roles. He reflects on how relationships with team members can lead to mutual growth and understanding. This segment highlights the importance of being open-minded and curious in leadership, fostering an environment where everyone can learn from each other.
"the things that that accomplish most. >> There's so many threads I'd love to follow here. Maybe just this last one on clarity is such an important skill for leaders, for product builders. Is there any..."
Dylan Field recounts the controversial decision to develop FigJam, Figma's whiteboarding tool. He discusses the initial skepticism surrounding the product's necessity and how user feedback ultimately validated its importance. This segment illustrates the challenges of expanding product lines and the intuition required to innovate successfully.
"Horowitz comment um I I've had so many relationships where it starts off they think I'm a mentor and then before I know it they're mentoring me or through the process of mentorship I'm learning becaus..."
Dylan Field discusses the development of FigJam, Figma's whiteboarding and brainstorming tool. He shares the challenges faced in expanding from one product to two, emphasizing the importance of user feedback and the shift in priorities during the COVID-19 pandemic that led to the decision to create FigJam.
"whiteboarding diagramming brainstorming tool. Uh, and it's basically a digital whiteboard and you can go in with your team. Uh, or maybe if you're a researcher, you can invite folks in from outside th..."
Dylan reflects on the initial lack of excitement in FigJam's development and the team's efforts to differentiate the product. He recounts a pivotal board meeting where they decided to make FigJam fun, which ultimately became a key differentiator and led to a successful design sprint that generated innovative features.
"intuition not a lot of like reasoning about it. And then co hit and suddenly this use case of bringing people together in this infinite canvas and the sorts of ways people were brainstorming with thei..."
Dylan explains the significance of fun and play in FigJam, especially during brainstorming sessions. He highlights how creating a welcoming experience can draw out creativity, particularly during the isolating times of COVID, and contrasts this approach with the more serious nature of Figma Design.
"about a month before the launch of food jam at config you know we this big event and you know we know when we're going to launch it and it was like okay we built a thing it's not it's just lacking som..."
Dylan discusses the difficulties of transitioning from one product to multiple offerings at Figma. He shares insights on the importance of clarity and conviction in product development, especially when launching new products like FigJam, and the need for a strong team dynamic to support this growth.
"And it also really built up the muscle of okay, we can go build a second product, we can build a third product, we can keep going to expand the platform and really cover all the way from idea to produ..."
Dylan outlines Figma's strategy for expanding its product ecosystem, emphasizing the importance of following user workflows. He explains how each product, from FigJam to Figma Design, serves a specific purpose in the design process, allowing users to seamlessly transition from brainstorming to execution.
"people talk about making things fun, delightful. Most people are like no we don't have time for that. What we got to make some we got to sell deal close deals ship features. What have you learned from..."
Dylan shares valuable lessons learned from Figma's product expansion journey. He emphasizes the importance of understanding user needs and the challenges of scaling from one product to multiple offerings, highlighting the significance of maintaining focus and clarity throughout the process.
"get in your way. So, uh, it's been a cool place to experiment with fun and playful concepts in Fig Jam. We can do more there uh, on the play side that we can do in Figma Design. In Figma Design, if we..."
Dylan discusses the various products in Figma's suite, including Slides, Draw, and Buzz. He explains how each product addresses specific user needs and enhances the overall design workflow, showcasing Figma's commitment to providing comprehensive solutions for designers and teams.
"product it's very hard to go from one to two going from two to n is much easier but going one to two is hard. >> Well let's follow that thread I wanted to talk about this. So you have so many products..."
Dylan reflects on the strategic decisions behind launching new products at Figma. He emphasizes the importance of understanding market demands and user workflows, sharing insights on how Figma identifies opportunities for expansion while maintaining a focus on user experience.
"that like ability just pull in that context and rapidly started uh so lots to improve but it's really cool to see >> okay the non know yeah this many products so even better to ask this question a lot..."
Dylan highlights the need for brand consistency across Figma's products, particularly in marketing and collaboration. He discusses how Figma addresses user requests for streamlined workflows while ensuring that brand guidelines are maintained, showcasing the balance between creativity and structure.
"always high quality, but that was a different era of the internet than where we end up with and over the last decade or so with Swiss Minimalism, you know, and uh there's some point where Steve Jobs d..."
Dylan explores the impact of AI on Figma's product development, particularly with the introduction of Figma Make. He discusses how AI can enhance user experiences and streamline workflows, while also emphasizing the importance of human creativity and input in the design process.
"are totally off-brand. Marketing wants to uh really quickly do bulk creation of assets. You could try to pack all that in Figma design, but it would be complex for the marketing use case and it would ..."
Dylan explains the concept of 'time to value' and its significance in product design. He emphasizes the need for users to quickly experience the value of a product, sharing strategies for enhancing user onboarding and ensuring that new features deliver immediate benefits.
"make this um something that people can be really proud of? And AI won't get you there alone. AI is uh still in the realm of kind of law of averages and uh better prompting can help of course but how d..."
Dylan Field discusses how the expectations for software design have evolved, emphasizing that design is now a crucial differentiator for startups. He explains the challenges of maintaining design consistency and efficiency at scale, particularly in the context of AI advancements that elevate the value of design in product development.
"the expectations were right rising uh for all software. And then it was a kind of like the game theory just makes sense. You have to make your product better and really improve your design. And that l..."
Dylan Field elaborates on the concept of 'time to value' and its significance in product launches. He stresses the need for users to quickly experience the value of a product, using Figma as an example to illustrate how rapid engagement can enhance user satisfaction and retention.
"more than ever because it's not just dev tools are a little better. It's wow you can create a lot of code really fast. Now in the 0ero to1 case it's extraordinary. In the one to 100 case with a establ..."
Field shares insights on the importance of addressing user blockers to improve retention rates. He highlights how Figma's approach to fixing issues that hinder user experience has led to measurable improvements in user engagement and satisfaction.
"example, in Figma design, can we get you to have a collaborative multiplayer moment? Same with Big Fig Jam. That's super important to see what this could unlock for you. Here, I'll read you a quote fr..."
Dylan discusses the balance between developing innovative features and ensuring that foundational user experience elements are addressed. He emphasizes that while exciting features are important, resolving user pain points is crucial for long-term success.
"stuff. >> Absolutely agree. That's one I deeply resonate with >> uh and talk about all the time with my teams. Um the uh journey of making thing design was a lot of table stakes features had to be bui..."
Reflecting on Figma's early days, Dylan shares lessons learned about the importance of speed in product development. He advises startups to prioritize getting products to market quickly while ensuring they convey a clear vision to users.
">> Yeah, you guys took a long time to launch your MVP. How long was it before you guys launched? >> Too long. Uh, we started the company August 2012. >> Started working hardcore in Figma June 2013. cl..."
Dylan introduces Figma Make, explaining its purpose in streamlining the prototyping process. He discusses how it enables users to quickly translate ideas into shareable prototypes, enhancing collaboration and efficiency within product teams.
"sound bite. Stripe handles the massive scale and complexity of many of the world's fastest growing enterprises, including 78% of the Forbes AI50 and more than half of the Fortune 100. Enterprises like..."
Field elaborates on the capabilities of Figma Make, highlighting its role in facilitating dynamic prototyping and improving workflows. He emphasizes the importance of iteration and refinement in the design process, ensuring that prototypes evolve into polished products.
"the world's GDP. Learn how Stripe can help your business grow at stripe.com. Speaking of moving fast and not waiting too long, let's talk about Figma Make. For people that don't know what Figma make i..."
Dylan discusses the future implications of AI in design, focusing on how Figma Make can enhance the prototyping experience. He shares insights on the evolving landscape of design tools and the importance of maintaining high-quality visual outputs.
"top priority for us and it's also something that we're rapidly improving. I mean yesterday we launched a feature once you take a screen from Figma make bring it into Figma design because sometimes the..."
Field explores the emerging use cases for AI in app prototyping, discussing how Figma Make can support both product development and internal tools. He emphasizes the need for robust iteration processes to ensure successful outcomes.
"that. >> Well, you can also tweak the code. So I mean you can go in and put in custom images. >> Too much that's too much work for me, Dylan. It's too much work. >> Okay, just uh you go to the uh poin..."
Dylan highlights the importance of maintaining design consistency across prototypes created with Figma Make. He discusses the challenges of visual coherence and the need for a design system that supports effective communication of ideas.
">> I I think it's going to be very widespread across companies. um the ability to go create prototypes in software uh and I think it's a great thing and it's still takes a lot to go from an idea or a ..."
Field emphasizes the significance of quality in visual outputs and the interoperability of Figma Make with other design tools. He discusses ongoing efforts to enhance the user experience and ensure that design ideas are evaluated on their merits.
"than it being oh yeah well you're used to like oh the wrong elements doesn't look quite right. Along those lines a lot of the a lot of the AI building apps all kind of look alike and everyone's just g..."
Dylan shares insights about Figma's recent recognition in an academic paper that compared design outputs. He expresses pride in Figma Make's performance, noting the importance of quality visual outputs and the need for rigorous evaluation processes in product development.
"And then MCP as well making it so that you can go uh use MCP to pull for make. um make is shouldn't be the only end destination. Uh we need to create an ecosystem uh that that talks to other ecosystem..."
Reflecting on the launch of Figma's AI product, Dylan recounts the challenges faced, including a naming issue and quality assurance failures. He discusses the importance of thorough QA processes and the lessons learned from user feedback, emphasizing the need for high standards in AI product development.
"was that was a new one for me I don't usually see the the academic literature measurement products >> what was the what were they how were they approaching and what not >> pairwise comparison mostly I..."
Dylan Field addresses the complexities of quality assurance in AI products, highlighting the need for rigorous evaluation methods. He discusses the challenges of non-deterministic outputs and the importance of maintaining high standards to avoid preventable issues in product launches.
"very basic in the way we built it and it could get you choose some pretty cool outputs and you could edit the outputs and change you know colors, typography, uh some of the parts of the theme and uh I..."
Dylan explores the concept of taste in design and product development, explaining how it can be cultivated through experience and exposure. He emphasizes the importance of having a strong point of view and the ability to articulate frameworks around taste, which can differentiate products in a competitive landscape.
"How do you actually do this QA work? This is a big problem for a lot of AI companies these days. They're just so non-deterministic. There's all this autonomy you got to give them. How do you how do yo..."
In this segment, Dylan shares practical tips for developing taste, encouraging listeners to explore diverse experiences and reflect on their preferences. He discusses the significance of judgment in taste and how designers can balance personal preferences with brand requirements.
"uh some people maybe are born with stronger preferences about everything. Some folks don't care as much. They're not as intentional, but anyone can definitely lean into this. It's just this loop of ok..."
Dylan highlights individuals at Figma who exemplify great taste, including their new chief design officer. He discusses the connection between diverse backgrounds, such as music and design, and how these experiences contribute to a refined sense of taste in product development.
"that is such an incredible answer. So let me follow up here. One is just is there some kind of taste test that you find of like here's okay this person has great taste and then your point is you can d..."
Field shares insights on the evolving landscape of product development over the next five years. He emphasizes the merging of roles among designers, engineers, and product managers, driven by AI tools that encourage generalist skills. This shift will redefine how teams collaborate and innovate in the product space.
"there's something to that. To that point, it's wild how many people on this podcast were very serious musicians before they got into business and product. Like a lot of piano players, I'm noticing. >>..."
Dylan Field addresses concerns about AI displacing jobs in design and product development. He presents survey findings indicating that while AI is changing roles, it is not necessarily a threat to jobs. Instead, he believes that AI will enhance productivity and require individuals to adapt and grow their skill sets.
"of a generalist too there's kind of a meta there which is interesting 56% of non-designers said that they engage a thought were a great deal in at least one design ccentric task like prototyping or vi..."
Field argues that designers will play a crucial leadership role in the future of product development. He stresses the need for designers to step into leadership positions and for other roles, such as product managers and engineers, to engage more deeply with design. This collaboration will be essential for success in a rapidly evolving tech landscape.
"Your organization gets better as models get better. And right now at least we are nowhere near at least in Figma uh the point where our demand for development for example is satiated. Have we seen pro..."
Dylan Field discusses how companies can view AI as an opportunity for growth rather than just a tool for efficiency. He emphasizes the importance of adapting to new technologies and leveraging AI to enhance individual and organizational capabilities, fostering a culture of continuous learning and exploration.
"to regret it later. On the point about job displacement and there's someone who's just tweeting the uh OpenAI released this whole eval G GDP val which measures progress of AI towards replacing actual ..."
Field shares insights into Figma's hiring strategy, emphasizing the need for individuals who are passionate about solving hard problems and improving the product. He seeks high-judgment candidates who are willing to roll up their sleeves and contribute to Figma's mission of excellence in design and craft.
"mean too flex in our hiring plans. I'm going through the whole planning process on headcount right now. It's like you know for the most part across the company we're uh adding roles and uh you know I'..."
In this segment, Dylan Field shares practical ways he uses AI in his daily life and work. He discusses using AI for legal inquiries and exploring creative possibilities, such as character generation in fiction writing. Field highlights the importance of understanding AI's capabilities and limitations while experimenting with its potential.
"our very exciting lightning round, I want to take us to AI corner. What's uh what's a way you found to use AI in your day-to-day life or work that's really interesting, maybe helpful for people to lea..."
In this segment, Dylan shares his top book recommendations, including 'Understanding Comics' and 'The Spy and the Traitor.' He explains how these books resonate with him and their relevance to understanding design and human-computer interaction. This discussion reflects Dylan's passion for learning and the importance of literature in shaping perspectives.
">> Dylan, with that we've reached our very exciting lightning round. I've got five questions for you. Are you ready? >> Let's go. >> What are two or three books that you find yourself recommending mos..."
Dylan introduces the 'Codex Seraphinianus,' an imaginative art book that presents an encyclopedia of a fictional world. He describes its unique approach to storytelling and abstraction, drawing parallels to the creative processes in design. This segment showcases Dylan's appreciation for creativity and the intersection of art and technology.
">> Um and then understanding comics, it's I think just like a it's almost like an HCI book, but it's it seems like it's not. Uh so it's it's a great way to explore just like how do people perceive and..."
Dylan discusses his interest in brain-computer interfaces (BCI) and how it relates to his work at Figma. He mentions the animated series 'Pantheon' as a recent show he enjoyed, highlighting its exploration of futuristic themes. This segment emphasizes the forward-thinking mindset that drives innovation in design and technology.
"imaginative. >> Have you seen the Matrix clearly? Okay. I have not heard of this. Uh next question. You usually ask people what's a recent movie or TV show they've really enjoyed. I hear you don't wat..."
Dylan shares his enthusiasm for a product called Retro, which he has invested in. He praises its design and functionality for photo sharing among friends and family. This segment illustrates Dylan's commitment to supporting well-designed products and his active role as an investor in the tech space.
">> Well, okay. So, I'll reveal one thing about it, which is it deals with some topics related to BCI. BCI is a long time interest of mine. I mean, I think >> what is BCI? >> Oh, brain computer interfa..."
In this segment, Dylan reveals his life motto centered around 'time to value' and discusses a design adage he frequently shares at Figma: 'keep simple things simple, make complex things possible.' This reflects his approach to leadership and product development, emphasizing clarity and efficiency.
"check it out. >> Speaking of taste, what a well welldesigned app. >> You got to get Nathan Ryan on here. They would you would really enjoy I think talking with them. >> All right, good tip. That's a h..."
Dylan humorously explains his aversion to chocolate, likening it to a genetic anomaly. He shares his perspective on why he finds chocolate repulsive, drawing a parallel to the Truman Show. This light-hearted segment adds a personal touch to the conversation, showcasing Dylan's unique personality.
">> That's what what's the difference? Okay. Final question. and I was looking you up and just researching your life and uh I learned that on your uh TL fellowship uh you wrote that you hate chocolate ..."
Dylan encourages listeners to reach out with feedback about Figma, emphasizing the importance of community engagement. He shares his commitment to improving the product and invites users to connect with him on social media. This segment highlights Dylan's dedication to fostering a collaborative environment and valuing user input.
"all. It's just like really tastes horrible to me. >> That is a hilarious way to talk about it. What does it taste like? Is there way some describe why it tastes so bad? I mean, everything about it is ..."