How to win in the AI era: Ship weekly, embrace technical debt, ruthlessly cut scope, and more

0:00

There's rarely a time like this where  so much is possible.

0:00

Even like five, seven years ago, it's so hard to start a  company.

0:03

Everything feels like it's done, someone else is working on it.

0:06

Suddenly, it's a time, right now, which I've never even experienced,  where everything you try just works.

0:14

With people constantly hearing about all  the things happening.

0:14

Is there any tools or processes or approaches you've  figured out to help stay focused?

0:21

Our engineering goal is every engineer  should ship a marketable product every week.

0:27

I love just how wild that sounds.

0:27

How do you  maintain quality and make it all cohesive?

0:31

I actually think as a startup  your job is to take on technical debt because that is how you operate  faster than a bigger company.

0:34

Bigger companies don't take contact technical  debt, they pay it usually right away, or they're paying back technical debt  from the days when they were a startup.

0:45

Is there anything else that in  how you operate and the way you build product that you think is  really unique and interesting?

0:50

We have what we think of as the public roadmap.

0:50

This is basically what people have asked us for.

0:55

There's all these surface areas where we receive  user feedback, but these are all features that every competitor knows about.

1:00

If a user is asking  us for it, they're asking everybody for it.

1:04

It's not going to be a game changer  in terms of winning against your competition.

1:08

So we have a second roadmap  which we think of as a secret roadmap.

1:15

Today my guest is Gaurav Misra.

1:15

Gaurav was  an early employee at Snap where he led the design engineering team, which he explains  in the conversation.

1:20

He's also an engineer at Microsoft and a couple other companies.

1:24

Most recently, he's the co-founder and CEO of Captions, one of the most successful  and cutting-edge consumer AI products, which lets you generate and edit talking videos  with AI.

1:32

They have over 10 million users and have raised over a hundred million dollars.

1:37

In our conversation, we essentially do an archeology of how a modern AI oriented startup  operates, including how every single engineer at their company ships a marketable product or  feature every single week.

1:46

Why they have a secret roadmap, in addition to a regular roadmap.

1:51

We  also get in-depth about how Snap as a product team operated.

1:56

What he's learned about what it takes  to build a successful consumer and social app, why they had no PMs and how designers ran the  show, which may or may not have been a great idea.

2:06

And also what happens in a world where AI video  is so good that you have no idea if it's real or not.

2:11

This episode is for anyone that is building  a product on top of AI.

2:11

If you enjoy this podcast, don't forget to subscribe and follow it in your  favorite podcasting app.

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With that, I bring you Gaurav Misra.

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4:50

Gaurav, thank you so much for being  here and welcome to the podcast. Thank you. Thanks for having me. Excited.

4:55

I very rarely have early stage founders on  the podcast, but I wanted to chat with you because you're at the center of so much of what  is top of mind for a lot of builders these days, AI and video, and just consumer and social apps.

5:11

Also going viral and finding new marketing  channels.

5:11

So I think there's a lot that people can learn from the way you approach  product, the way you've built product and the way you just think about where things are  going.

5:21

So again, thank you for being here. Appreciate it.

5:26

Honestly, it's an exciting  time.

5:26

I got to say like there's rarely a time like this where so much is possible.

5:30

In  normal times, if you think about even five, seven years ago, it's so hard to start a  company.

5:35

It's so hard to come up with an idea.

5:40

It's just like everything feels like it's  done, someone else is working on it.

5:40

Or it's like, oh it's been tried three times and failed three  times.

5:45

And suddenly, it's a time, right now, which I've never even experienced honestly in  my career, where everything you try just works.

5:56

There's so many possibilities.

5:56

There's not  enough people in the world to work on them. Honestly.

6:00

There's more things that can be done  than there's people available to do them.

6:00

It is just such a rare thing.

6:07

And honestly, it's  not going to last forever.

6:07

We are going to catch up to this, but just feels lucky to  be part of that movement. It's awesome.

6:17

When you said everything is working, I  think what's an important distinction there is the building of the tool works.

6:20

The tech is now there to build all these things that have not been possible before.

6:26

The thing that is increasingly, difficult, and I want to get your take on this,  is getting anyone to pay attention and stick with your thing because it's so easy to  build stuff and everything is just awesome and interesting.

6:37

It's harder to get people to  pay attention and stick with your product.

6:42

So I guess is there anything there, you've  learned that you've built a number of successful products.

6:45

We'll talk about Snap and  what you're doing now, about just, I don't know, what you need to think about these days to get  anyone to pay attention and then stick around.

6:54

Yeah, I mean honestly it's a great point and  I think there is a lot of hype obviously, and part of it, that's what's driving a lot of  this growth for a lot of companies.

6:58

And I think from a user acquisition/marketing perspective,  in a world five or seven years ago, if you were making something novel and you went to users and  it was like, "Oh, we got something better."

7:10

People are going to be like, "Well, whatever.

7:16

Everybody  says they got something better. I don't care."

7:20

But today, and this is not probably the way  you should do it, but you can go and just say, "We've rethought this thing with AI."

7:26

And  a bunch of people will just be like, "Well, how?"

7:31

Or "Maybe I should check this out." They'll just try it.

7:31

Obviously, you have to deliver on the promises.

7:35

If you don't deliver,  people will come in, they'll play around a bunch and then just leave.

7:40

But if you can truly deliver  on the promises, there's great opportunities to require users at scale.

7:47

So I think that's slightly  different.

7:47

And I don't know how long that lasts, but it is definitely a different time from that  perspective.

7:52

I do think also at the core of building products is solving problems.

7:58

I think a  lot of people sort of get caught up in this, well, it's cool and people will come for the cool  right now.

8:05

People will come in and be like, "Well, let me check it out. It's cool."

8:09

But at the end of the day, if you're just building a playground and people play around in  the playground and then they leave after playing around, it's not a business.

8:17

So I think that is  still key.

8:17

You have to be solving real problems.

8:25

As we were talking, I'm  thinking about every day there's something that would maybe a few years  ago be news for a year.

8:30

Holy shit, this is now possible.

8:35

Now it's like every day  something like that happens and then we're like, all right, so what I think about is like,  we'll have AGI one of these days or super intelligence and everyone's going to be, "Oh,  amazing."

8:43

And then, "Okay, what's for dinner?"

8:46

Isn't that already happening?

8:46

Think about, in a  way, I self-reflect on this sometimes if like, you've seen Iron Man and stuff, they have the  J. A. R. V. I.

8:53

S thing and you've seen Interstellar and they have the TARS machine.

8:58

They're talking back  and forth with these things like bouncing ideas. That is science fiction.

9:04

That's literally  science fiction.

9:04

Okay, it's not perfect, but it exists in a way that nobody could  have imagined.

9:09

That's science fiction has become reality and I feel like nobody cares.

9:13

In a way, you would've expected the world to be turned upside down, but it feels like  almost in a way so slow and people are like, yes, adoption is happening, but I feel like  it's almost a shocking development in a way.

9:30

It feels like you guys have done a good  job staying top of mind and continuing to get people excited because to your point,  there's so much happening.

9:35

How do you get people to continue to be like, "Oh, okay,  wow, what their building is actually is interesting and continues to be interesting."

9:43

Anything you've learned about just what it takes to stay top of mind and continue to pull people  back and get people re-excited over and over? Hundred percent.

9:51

I mean, I think honestly it  just comes down to not just AI for the sake of AI or AI for the sake of excitement or hype  or novelty or whatever that is, it's actually effective AI like AI that solves real problems,  practical problems.

10:03

And the fundamentals haven't changed.

10:10

In a way, there's three steps to  building products.

10:10

You identify a user problem, you apply some technology to solve that problem,  but then finally you have some mechanism to find people who have that problem.

10:24

If you can do all  three of those things, then in any environment you can create great products.

10:29

But I think right  now what's different is so much is changing on the technology side that you can create products  that could not have been created before and solve problems that could not have been solved  before.

10:40

And that's creating the opportunity.

10:45

And for us, especially in the video space,  it's truly endless.

10:45

We've just begun, our goal specifically for video is not to  build professional tools.

10:51

We're not building for professionals at all.

10:57

We're building for the  person who could not have created video before.

11:02

They didn't have the tools, the skills, the  means to be able to create video and now they can because they're able to jump over that skill gap  or that time gap.

11:08

Maybe they're business owners, they don't have time, they want results,  and honestly a lot to solve there just tons. Solve people's problems.

11:20

Easier said than done,  but it's a good reminder.

11:20

In the end that's all that matters.

11:26

Something that I always think about  with people in your shoes is just how do you not get overwhelmed and how do you know what to  pay attention to? How do you stay focused?

11:36

Any tips there for folks that are just  reading every day, a new announcement, and then just like I just, how do  I? What do I do? There's too much.

11:44

It is the new problem of product development  in a way.

11:44

There's too many possible paths you can go down.

11:48

There's too many ideas, there's too  many things you could do.

11:48

And I mean obviously, prioritization is always an important skill set  and has always been, but it's become an even more important skill set right now because you have  to figure out what not to pay attention to.

11:59

Our general framework for it is to look for user  demand, and actually the easiest way to check for user demand is to just see what has virality.

12:07

Usually, what has virality and what people want to share and talk about, there's something at the  core of it that actually is interesting.

12:12

Now, it may not always be interesting in a  way that's like maybe it's a one-time use case.

12:22

Maybe it's not something that people  would do repeatedly.

12:22

Maybe it's not something you could build like a subscription business  off of, but oftentimes there's some things, some core element of it that has resonated with  people.

12:29

And if you can identify that core and then mold it into fitting into your business, it's  actually a great way to identify what actually works.

12:42

And we have these tools right now.

12:42

We don't  have to build anything.

12:42

You can just kind talk about it and people will share it, share the idea.

12:46

And you can measure how well the product might be received even before you built anything.

12:54

So it's  a great tool we use for prioritization.

12:54

We spend a lot of time on social media.

13:00

Obviously, our app  is often used for social media, so a lot of our employees will spend a lot of time on social  media.

13:05

We look at what the trends are, what's happening, and based on that we can get a pretty  good read of what might resonate well with people.

13:15

So as a leader of a company with people  constantly hearing about all the things happening, is there any tools or processes or approaches  you've figured out to help people continue, stay focused, not get excited about every  shiny new object and actually ship things?

13:26

I I mean honestly, it's all about incrementality  in a way.

13:30

I think we do aim to ship every week.

13:37

Our engineering goal is every engineer  should ship a marketable product every week.

13:43

And so what's a marketable product  is a product that you can show to users and the user might subscribe or pay  for the app just for that or come to the app essentially just for that.

13:53

And that's why table stakes features, let's say we're talking about word processor  or something.

13:58

If you had auto format or just table stakes stuff like justify alignment or  something, no one's going to come to your word processor for justify alignment.

14:09

You can market  that because it's obvious, of course it exists, but if you did something unique that nobody else  has done, you can go and show that to people and people will come to your app just for that.

14:20

And even if your app doesn't have a lot of the obvious stuff, maybe it doesn't have  justify alignment, people will jump over that just to use these new tools and new abilities  that you might be building and marketing.

14:29

So we try to do every engineer one marketable feature  per week, and a lot of that stuff may not work, but a lot of it does work and we can figure  out obviously, where to put in more effort, things that start to work, we double down on  those things, build more.

14:47

People often complain because think about it, in one week where we're  shipping, it's not complete, it's MVP, truly.

14:57

And we slice the hell out of it.

14:57

We take  the design and we cut, cut, cut until we can really say that it's going to be useless if  we cut anymore.

15:03

We get that out and people come in.

15:09

And if things are going well, people will use  it despite all the problems that it might have, and now people will complain and we'll have a  list of problems and we know what to do next.

15:20

That's a starting point essentially.

15:20

As long as we're shipping one a week, we get a ton of volume of features and products  and directions we're releasing, cut a lot of that.

15:30

What remains expand from there.

15:30

So it  works really well, and it keeps people focused.

15:37

I love the simplicity of that.

15:37

I love  just how wild that sounds for a lot of companies I imagine.

15:40

Every engineer ships  a marketable feature or product every week. Yes.

15:48

There's some people listening to this  and are just completely stressed out by this idea and there's some  people listening who are like, this is exactly how I want to work.

15:53

This is how every company should build. Yep.

15:57

How do you maintain quality and make it  all cohesive?

15:57

I imagine that's the big trade-off.

16:02

Just, any tricks there for folks  that want to maybe start operating this way.

16:06

Quality is not something you compromise  on most of the time.

16:06

I think yes, there's strategic compromises in quality, but  most of the time what you want to do is have a bar for quality where people should come in and  if they're using the feature, it should work, right? Of course.

16:18

And the way to cut down on time,  and I think this is a mistake people make a lot of the time, is when time is being pressured  downward, a lot of times engineers, PMS, designers, they will cut on quality rather  than cutting on scope.

16:29

And actually you can cut on scope.

16:34

It's actually, the method that  we use is we look at every element that's going to take any time to build and we just say, what  if we remove this?

16:42

Is the product still useful?

16:47

And we keep repeating that until we remove  whatever's left and we say it's going to be useless at this point.

16:53

And that becomes the  one-week project, right?

16:53

It actually really works.

16:59

It narrows down to the core of what you're  really trying to ask.

16:59

So for example, let's say we wanted to build something to add an image  on your video or something like that, and this is a really basic idea.

17:11

I just made it up right now.

17:11

And you might imagine a design in which you import your image from your camera roll, but before it  lands in your video you might want to remove the background.

17:23

You might want to change the hue and  saturation or something like that.

17:23

And you might expect a designer to design all of those features  and you let it design, but you really quickly realize that you can cut all of that stuff.

17:36

You can cut the background or you can cut the hue saturation.

17:40

All you really need is pick.

17:40

And then there might be a picker.

17:40

We need a picker with a library, with a lot of different  type.

17:45

What if you want to pull from the cloud?

17:49

What if you want to pull from the drive  or something like that? Cut all of that, right?

17:53

And essentially come down to the core,  which is just native picker from the camera, lens, straight in the video, no UI.

17:59

And that is  already, that should be useful.

17:59

If that's not useful, then anything else built on top of that is  also useless.

18:04

So that's how we might go about it.

18:12

That last sentence is so key to  this.

18:12

It's the core idea of ship small iterative features before you  invest a lot in something to figure out is there anything there, is  this worth spending weeks on? Totally.

18:24

And I think the coolest part of this  method is the first thing that the users will come in, they'll use the thing, they'll import  images and the first thing they'll complain about is what bothers them the most? Is it  human saturation?

18:34

Is it background removal?

18:39

Is it picking from the cloud?

18:39

You'll just  get the most complaints about that thing.

18:43

People will be like, and people will  be honest about it or they'll be like, "This sucks.

18:46

It doesn't even have  background removal.

18:46

What kind of image thing is this?"

18:50

And you have  to take that feedback and just next week you can ship in a single week all the  things that the user's complaining about.

18:58

And then they're like, wow, this  team is shipping like crazy. Yes. Exactly. Solve all my problems. So responsive.

19:01

This  connects a common sign of product market fit, which is when people are complaining about the  thing that means they actually care enough to complain and that's a really good sign  if they're complaining about something.

19:13

It's very true, very true.

19:13

If nobody  complains, it's almost red flag.

19:16

A lot of this is turning into an archeology of a  modern product team and startup.

19:16

So I want to keep digging.

19:23

This is not where I was planning to go,  but this is awesome.

19:23

I love that this approach of every engineer shipping something every week  that's marketable connects directly to where I started this conversation, which  is how do you stay above the noise?

19:36

And part of the answer is just ship stuff  constantly, and just continue to impress people.

19:40

Like, "Here's a new amazing  video feature." "Look at this thing." Exactly. Yep.

19:43

I think it's definitely key,  right?

19:43

And there's enough area and enough scope for that to happen.

19:50

I think truly in normal  times it may not be possible to create that much roadmap that quickly, but I think because  there's so much innovation underlying all this, there is that scope available.

20:01

The roadmap  almost seems unlimited, just truly. Okay.

20:07

The other question I imagine people  would be wondering is how do you work on longer-term projects that take many weeks?

20:11

There's also infrastructure, I guess, back-end stuff.

20:15

So maybe answer those questions.

20:15

How do you think about long-term stuff and then how do you deal with back-end stuff that  isn't a feature that anyone would care for? Yep.

20:23

Usually, we'll dedicate time to that  separately.

20:23

For example, usually Q4 for us is infrastructure quarter.

20:29

We just go and  build all the infrastructure.

20:29

Q4 is generally, we've already delivered a ton of products  and stuff.

20:35

We're feeling pretty good about the rest of the year. Things are winding down.

20:38

Obviously, holidays and stuff coming up.

20:38

And so we spend all that time paying the technical debt.

20:44

I actually think there's a unique thing to think here about technical debt in general.

20:50

And as a  startup, your job is to take on technical debt because that is how you operate faster than a  bigger company.

20:57

Bigger companies don't take on technical debt, they pay it usually right away.

21:03

Or  they're paying back technical debt from the days when they were a startup, and they took on a lot  of it.

21:08

I mean Snaps, I used to work at Snap and there was a lot of examples of that over there,  and I'm sure it happens at every other company.

21:19

And we think about it as like, well, is this  a problem we need to solve today or is this a problem that the 50th engineer or the hundredth  engineer or the 500th engineer can solve?

21:25

And if it is a problem that a future engineer can  solve, we should use that future engineer now.

21:38

Essentially, that's what we're doing.

21:38

And we're  saying we're going to push this to somebody in the future.

21:42

And by the way, if the company  fails, that engineer will never be hired and all this won't matter anyways.

21:47

So it's like  financial debt in many ways.

21:47

Financial debt is taken on to create leverage.

21:54

It can be a good  thing like if you're buying a house, you take on debt and you can buy something probably more  than you can afford without taking on debt. And it's the same thing.

22:04

You can create products  that you wouldn't be able to build with a small team that you have by taking on strategic  technical debt.

22:08

It's very positive actually.

22:13

Wow, this is such a cool idea.

22:13

And where my mind goes is that future engineer  may be an AI agent engineer. Exactly, yeah.

22:21

Just solving problems, just  on technical debt in you. Exactly.

22:24

Some engineer in the future Five-hundred  engineer many years from now will get a promotion because they solve this big problem that  those really bad early engineers created.

22:36

So obviously, there's a line to this.

22:36

There's only so much debt you can take on before you become a big problem.

22:41

Is there any thoughts on just that balance of just how much is too much and how if  it's enough for a net feature engineer or just- Yeah, I mean I think generally the rule  of thumb is every piece of debt that you take on you have to pay interest on.

22:54

So  if there is debt that you've taken on, there's 1% or 2% of your time that is going  to be taken away every day in maintaining bugs and issues and restarts and crashes and  things that are happening with that.

23:05

Because you did it the fast way, something's going  to go wrong with it. Every day.

23:09

1% of your time will be taken away.

23:14

If you take on enough  debt, you'll be paying 80 or 90% interest and you'll not have any time to do anything new.

23:19

You'll just be paying interest. That's all.

23:23

And that's when you get into the mode of like,  oh, we're just keeping the lights on.

23:23

We don't have any engineers to do anything.

23:27

We're just  keeping the lights on.

23:27

That's the failure case for a startup.

23:30

So in a way, you have a  technical debt runway.

23:30

Once you run out, once you've taken on too much debt.

23:36

And if you  haven't delivered value in that time, enough value to hire the engineers to pay the interest  or just pay off the debt, you'll get in trouble. I love that.

23:46

That's such a nice heuristic of  how to think about when to invest in something.

23:51

I don't want to go down this too far, but just a  thought I have is ...

23:51

because sometimes there's big technical decisions you got to make that  impact the way everything builds or is built in the future.

23:58

I imagine those you spend  more time on and take really seriously. Definitely.

24:02

Yeah, I mean I think as long as it's  possible for wherever it's like a two-way door, you can do whatever you want.

24:09

I mean this is  a classic methodology.

24:09

If it's A one-way door, it's worth thinking about and sort of  doing correctly at least as much as the one-way door would matter to you in the future.

24:22

How much do your engineers use Cursor and tools like that to build?

24:24

How much  is AI helping your team move? A hundred percent, yeah.

24:28

I mean everybody's  using it. It's super helpful.

24:28

I mean even I'm using it honestly.

24:33

Yeah, it's a huge  multiplier for the team, no doubt.

24:40

And is a Cursor specifically.

24:40

Is there  anything else that you guys found useful?

24:42

Yeah, we are using Cursor. Yep.

24:42

We've tried all  the different tools.

24:42

We were using Devin as well, which is another, you know?

24:47

That's more  advanced, I guess.

24:47

It's solving bugs for you.

24:52

Yeah, Devin's basically, I think it's 500 bucks a month and it's like an AI engineer  that you just chat within Slack. Exactly, yeah.

24:57

In a way, these  are the types of things that us as a startup can do that bigger  companies can't just, you know, they can't just pull in Devin.

25:05

They have to get  30 lawyers in the room first before that happens.

25:10

And they're all called Devin, these are  like agents.

25:10

Everyone's going to have hundreds of Devins working at their company. Exactly.

25:15

You can have multiple Devins.

25:15

I actually heard you can have a manager of  Devins who's managing Devins.

25:21

I love that managers are all getting layered, like unlayered and then they're going to have AI  managers.

25:23

That's the ultimate bait and switch. Yep. Okay.

25:30

Is there anything else that  in how you operate and build the way you build product or set up the way you  build product that you think is really unique and interesting that other  people might be able to learn from?

25:42

Our process is a bit interesting in that  way.

25:42

We have a design team, we have a PM team.

25:47

We're very early on those teams right now.

25:47

And obviously, we have engineering.

25:47

And we have all the different surface areas. So iOS, Android,  web.

25:54

There's backend team, machine learning team, research team.

26:00

So generally, when we're  developing products, we may start off with a PM first approach where we're finding some  sort of overall issue that we want to take on some new area or pillar we want to take on and  then creating sort of product specs from there.

26:17

But a lot of times we'll also start the opposite  way.

26:17

We'll first design something without even having any idea of what or why we're doing it,  but we'll design a bunch of different things and then we'll sit down with the PMs and look at  the designs and just go over one and the next and the next until we find interesting  things and ideas that pop out of that.

26:35

And a lot of times that leads to us discovering  things that we wouldn't have discovered if we were just too focused on the metrics and the numbers  and things like that.

26:41

So it's almost reversing the process a little bit and starting with design  first, but it can often result in finding unique ideas basically.

26:53

I also think that we have a  unique setup in how we create our roadmap.

26:53

So normally you have a single roadmap and we actually  divide a roadmap into two different roadmaps.

26:59

So we have what we think of as the public roadmap.

27:05

This is basically what people have asked us for.

27:10

So there's all these surface areas where we  receive user feedback and we look at all that feedback and people will ask for features.

27:15

They'll  ask for, I want background removal, I want to undo and redo, I want to upload longer videos,  whatever it is, a bunch of different features.

27:26

And we'll just make a list of  that.

27:26

And just like anything else, we'll prioritize it and we'll look at how many  people it affects and what the possible markets are and just get it done basically one at a time.

27:34

But these are all features that every competitor knows about. These are public.

27:41

If a user's asking  us for it, they're asking everybody for it.

27:41

And every team has essentially more or less the same  list and everybody's prioritizing it.

27:47

And yeah, sure you can win a little by extra nicely  prioritizing it or winning a little in prioritization or execution or something,  but it's not going to be a game changer in terms of winning against your competition.

28:00

So  we have a second roadmap which we think of as a secret roadmap.

28:05

So this is a roadmap  that nobody asked for anything on this like literally, nobody has ever asked for it.

28:10

And if a user were shown something on it, they might be like, "I don't need this.

28:15

I don't know  what this is."

28:15

But given our unique vantage point, our unique understanding of the problem set, the  user space and the technology, we've come up with some special ideas that we think will completely  revolutionize how something is used where we can truly change the behavior of the user.

28:31

I think  that's what at is at the core of.

28:31

It's like people are doing things one way if we're able  to show them another way.

28:37

And once they try it, they never go back.

28:44

That's what a product  is, that's success.

28:44

And those are the types of ideas that we put on the secret roadmap.

28:50

These are things we never talk about publicly, never tell anybody about, and we announce them  and just give them to users and see the effects.

29:00

A lot of this we come up with through  brainstorming.

29:00

So we do actually do quarterly brainstorming, company-wide, everybody's included  like everybody from.

29:04

It's not just a product team thing, it's like engineering, recruiting,  everybody's included in.

29:09

And we all come up with marketing, obviously, everybody comes up  with ideas, we vote on the ideas, rank the ideas, and then the product team takes over from there  and thinks about like feasibility and technology and what the different things could be.

29:24

So this  is a way where we can take all that noise that people are getting, everybody's browsing social  media, seeing all these different things that are blowing up, these models and advancements and we  can get all that information together and provide a unique internal roadmap where how are we going  to approach and create value out of all of these different advances that are happening.

29:47

So that's our general methodology.

29:47

And a lot of times the biggest wins will  come from the secret roadmap.

29:52

That's the game-changing stuff.

29:56

It's not going to be the  user requests usually that are going to do that.

30:02

I love just how calling it the secret roadmap  makes it extra interesting.

30:02

[inaudible 00:30:07] Exactly, yeah. It's a secret. It's a secret.

30:10

I'm not even going  to ask you what's on that secret roadmap. You can't tell me.

30:13

What's an example of feature that came out of that secret roadmap  that's been a big deal for you guys? Tons.

30:18

I mean, I'll give you an example from a  long time ago.

30:18

One of the first AI features we added after the app initially took off was this  feature called eye contact.

30:23

So this was a feature where if you're recording something, oftentimes  people who are new to recording a video might read from a script or a teleprompter or something like  that and they might have that off-screen.

30:37

So it looks like you're reading and it's not great from  the perspective of the video itself or the viewer of the video.

30:48

So we had this feature where it  basically shifts your eyes to look at the camera.

30:52

And we were actually the first company to build  this.

30:52

We worked with Nvidia on this.

30:52

It's actually really interesting because when we originally  reached out to Nvidia about this.

30:57

They were not sure why we needed this.

31:07

And they actually gave  it to us pretty openly and were excited about some sort of partnership of how can we get this  technology into something that could be useful.

31:19

But we saw this creator use case which was unique,  and it was one of the ideas that came out of the brainstorm and we threw it on there, we launched  it. It was a huge success.

31:26

I mean, I'll be honest, the video, the ad that we made, a social media  post that demonstrates this was so viral, it was made in basically every language around  the world.

31:40

It still till today gets millions of views.

31:47

We find reposts and reposts of that thing  that other people have created that get millions and millions and millions of views because  people are like, "Wow, this is a great idea."

31:59

And now it's been copied the hell out of,  I think it's available basically on every app you can imagine.

32:04

For good reason of course.

32:04

But that's one of the ideas that came out of it.

32:10

You talked about how you come up with  these secret roadmap ideas.

32:10

I'm just intrigued by this.

32:12

I'm going to  spend a little more time here.

32:14

Does your team ever work with an AI LLM to help  brainstorm?

32:14

I imagine that's where things will go, where you're actually jamming.

32:21

The AI  agent is brainstorming along with you.

32:25

Honestly, I would like for it to go there.

32:25

It  hasn't gone there yet.

32:25

We haven't done that exactly, because the problem is context.

32:30

And I  think just the context of understanding the user, the use case, it's so abstract.

32:38

Even right now,  I feel like I understand our users obviously, but I can't exactly verbalize why that is  or how that is, a little bit abstract.

32:46

And I spend a lot of time with RPMs and designers  imparting anything that I understand and I've learned over the many years I've been working  on this, how do I impart this to them?

33:01

But then it's a challenge because I can't even verbalize  it myself.

33:07

And so it's an extra hard challenge to figure out how do I put this context?

33:13

How  do I make it available to an LLM when I can't even put it into words exactly.

33:19

And honestly,  this is probably my own feeling but, and I need to work on this, but there is something to it.

33:24

I do remember at Snap for example, I think one of the most unique things about Snap and the  CEO Evan Spiegel was that he had an unmatched understanding of the user.

33:39

I think years and  years and years of the company's existence past, almost a decade.

33:46

And nobody understood the user  like he did.

33:46

He would come up with ideas that everybody would disagree with and we would  launch them and there would be hits, just hits after hits.

33:58

And nobody would understand why.

33:58

Everyone would line up and be like, "Great."

33:58

Round of applause for everyone, but no one knew why.

34:03

A great example of that is a lot of this was figured out in retrospect too.

34:09

I think there was a  point at which Snap declared that they're a camera company and a lot of people laugh at them and  said, "Camera.

34:15

What are we making digital cameras or something?"

34:19

Or, "Why is it a camera company?"

34:19

But I think at the core of it was this idea that Snapchat opens to the camera and that was  actually the differentiator.

34:26

That actually that small decision was holding the entire  company against all competition because when the moment passes where your friend is doing  something funny and you need to capture it, you're not going to open Instagram or anything  else because it doesn't open to the camera.

34:43

You're going to open Snapchat because you can capture  it right away.

34:48

And Instagram can never copy that because all their metrics are going to go down  as soon as they do that.

34:54

So that is a fundamental understanding.

35:01

And I figured this out much  later, actually, but it's such a powerful idea.

35:08

I'm glad you talked about Snap.

35:08

That's  where I definitely wanted to go.

35:08

This is where I was going to start.

35:10

So I'm glad we  circled back to your experience at Snap.

35:10

So the reason I am interested in this is if  you think about social networks like Snap is basically the last social network to have  launched and stuck around other than TikTok, which I don't think is a social network.

35:26

I think it's just this content platform.

35:29

I don't think you're really interacting  with people really.

35:29

And that was 2011 when it launched.

35:32

So it's been like 15 years since  the last social network launch that has worked.

35:40

And I think it's interesting also because there's  rarely been a lot of insight into just how Snap operates.

35:46

You were there really early.

35:46

You're  a big deal at Snap.

35:46

You built a lot of really important features.

35:49

So I wanted to spend a  little time here, and it feels like a lot of things you learn from Snap you're bringing to your  company now.

35:54

So let me just ask, I think you may have answered this, but I'm curious if there's  something else here just broadly maybe other than Ev's brain, what do you think was core to  Snap being a successful consumer social product?

36:12

There were a couple of different things  that went well.

36:12

I do think for a company like Snapchat or Social Network, the core product  market fit can be extremely strong.

36:16

like Snapchat or Social Network, the core product  market fit can be extremely strong. Essentially, the reason that people are downloading it,  the way that it's spreading, the way that it's distributing, the way that it's inviting  friends or sending Snaps or whatever it is,

36:33

that product market fit can be so strong sometimes  that it can be hard to actually build something because you actually can't tell if what you're  building is what's responsible for growing the thing or if it's actually hurting it and it's  growing despite what you're doing basically. And I think because of that, it actually sometimes  teaches people the wrong things. It teaches people

36:52

And I think because of that, it actually sometimes  teaches people the wrong things.

36:52

It teaches people that the contrarian thing that they were doing  was right when it was actually just wrong and the company just grew despite it.

37:06

And I think some  of the things that Snap did well and it needed to do really was to continue innovating, right?

37:12

Because for a company like Snap, it has a ton of competition.

37:20

Social networks are monopolies by  nature and there's a lot of reasons for Facebook or any other social network to stop the growth  of Snapchat.

37:26

And they tried, they tried really, really hard.

37:31

And the way that Snap was avoiding  that was by innovating.

37:31

I think the core of it was the setup that they had, which was very unique.

37:39

I've never seen anything like it.

37:39

I've worked at a bunch of different companies, but obviously  there's a CEO and the CEO was very product-led, his designer himself, but he surrounded  himself with the design team.

37:47

That was sort of the central team in the company.

37:52

And the  design team was like 10, 12 people.

37:52

Basically, pretty small, even at 5, 6,000  employees it was that small still. Oh wow. At 6 or 6,000 employees.

38:02

The design  team was, you said how many, five or six people? 10, 12 people. 10, 12.

38:08

And to add to that, there's no PMs  really for a long time. That was before. For a long time, yeah. Big difference.

38:14

Initially, there were no PMs at all.

38:14

PMs were  introduced with monetization.

38:14

Once monetization was a big sort of element, that's where PMs  came in.

38:19

Today, I think there's a ton of, or there's an adequate number of PMs across the  company, but there was a long period of time, especially when the innovation was happening, when  there were a much, much smaller number of PMs and it was very designer led.

38:34

But at the same time, I  think that's slightly misleading in the way that these weren't your sort of average designers.

38:40

These were designers who were actually PMs as well.

38:45

That's what the secret sauce was.

38:45

They  were able to not just design but also do the PM part which is a big responsibility.

38:50

It's a  lot of work, especially for that many employees, but it gave the CEO a way to have granular  control over what exactly was being launched in which part of the app at all times.

39:03

Because he could meet with a set of 10 or 12 people and know every change that was happening  that was user impacting.

39:07

A lot of changes were being worked on that were infrastructure and  types of things that keep going on in the back end where you're improving ranking and whatever  that might be, performance and things like that.

39:23

And those were not usually his concern.

39:23

He was  concerned with what UI are we adding where?

39:23

And if you needed to add UI to the app, you needed  it designed.

39:29

And if there's no designers in the company, except for a handful who talk directly  to the CEO, you create a very granular control over what's being launched in the company.

39:40

So  everything needed to be approved by Evan.

39:40

If you hadn't approved it, it's not going out.

39:44

So the  design team actually held a lot of power in that. This is awesome.

39:50

So what I'm hearing  partly is, I don't know if this is true, but it feels true that to make a consumer  app that is successful and breaks through, you almost need a singular mind that continues  to stay in the weeds on everything.

40:00

And the way Evan did that is very close to the  design team who basically ran product. That's very true. Yeah, it's very  true.

40:10

And he was able to keep the context of the entire app in  his head at the same time.

40:14

He knew the interdependencies and what we're  doing and why we're doing it.

40:17

And so that gave him just very granular control  over the company's product roadmap.

40:26

It makes me think about Brian Chesky and Airbnb  is a consumer product, it's not a social network, but I wonder if that's just an interesting  insight just for consumer products.

40:31

They will generally do better if there's one  person with a really ...

40:36

the right sort of combination of experiences, insights, and  just they continue to run and own every detail. Definitely.

40:46

And also the ability to  bring about change, the ability to truly energize an entire organization to  do something that's not just incremental but fundamental.

40:57

<< Founder mode >> Exactly. Founder mode.

40:59

That's what  we're getting to, basically. Yeah, ever heard of it. Okay.

41:04

And  then you said that these designers, so I know it's famous that Snap had no PMs for  a long time. Designers were PMs.

41:08

This point you made about the designers where PME is really  important.

41:13

I think a lot of people look at this, they're like, "Amazing.

41:17

We're just going to  hire just designers.

41:17

We don't need all these PMs. Slow everything down.

41:21

Just tell us what  not to build."

41:21

Can you just talk about the level of these designers?

41:26

What allowed them to  be as successful as they were without any PMs?

41:32

Yeah, I mean I think what was expected from the  designers now was not just the ability to design, the skill set of designing, which all of them  were IC designers by the way.

41:39

And there were no reports, so they weren't allowed to  have reports actually.

41:43

And so they were designing everything themselves, but they  also had to have the leadership skills to go figure out the roadmap, write all the  documents, work with the different teams, figure out shipping schedules and just know  everything, not just the technical and the engineering part, but the UX and the UI and  the product needs and why are we doing this.

42:15

The roadmap, there's just a ton to keep in mind.

42:15

And that means that it was a job that was just highly ...

42:22

it was very high workload.

42:22

No doubt,  very high workload.

42:22

These people work really hard and they were paid highly too.

42:27

For what it's  worth, they were paid way higher than you would expect designers or PMs or engineers to be paid  with quarterly bonuses and all kinds of things. That's interesting.

42:43

And it reminds, people  always say, "Why do you need PMs?"

42:43

There's like someone has to do the work that  a PM does.

42:46

They're not sitting around doing nothing.

42:50

And it's important to note  the person that will take on the PME work, they have to be good at it and enjoy  it.

42:55

And a lot of designers don't want to be doing writing docs and organizing  stakeholders and getting alignment and ... 100%, 100%.

43:04

That's why it was so hard to find  those people who were able to do two things.

43:04

I actually think there's an insight in there is  innovation between when you're merging craft right between two different functions.

43:17

And I  do think there's something special about one person doing two different functions or at  least being able to do.

43:22

And I think a lot of unique insight and innovation can come from that.

43:28

I actually think on my personal side, I eventually joined the design team.

43:36

I started at Snap on the  engineering team.

43:36

I eventually joined the design team over the last two years that I was at Snap.

43:41

And a big part of what I did there was create this function called design engineering.

43:48

And that was  actually a different combination.

43:48

It wasn't the designer PM.

43:53

It was the designer engineer.

43:53

The  person who can think of the UX design it and also build it and launch it, all of those things.

44:00

And we saw both the ability to take designers and teach them engineering and take engineers and  teach them design as part of that.

44:06

Obviously, the reason that we created that function was very  different.

44:12

It was actually to continue innovating as the company got bigger.

44:19

One of the problems  that we identified was that as the company got bigger and bigger and there's like 500 engineers,  1,000 engineers, 2,000 engineers, 3,000, suddenly it just becomes very difficult to do everything.

44:30

Everything is a six-month project or a one-year project.

44:34

Every product is a massive investment of  500 engineers and a lot of time.

44:34

And so you really have to pick your bets.

44:41

If you get it wrong,  if you are innovating and trying to create new products and you spend 500 engineers for a year  and it doesn't work, it's a big problem.

44:45

You're going to be in trouble, especially if we're  coming like Snap where everybody was copying what they're doing so they had to constantly  innovate, create new stuff and push the bounds.

44:59

I think Evan's philosophy was always he didn't  fight the things that were getting copied, right?

45:03

Stories got copied pretty much straight  up.

45:03

A lot of things that Snap created got copied, but he was more of the mindset of like, "Let's  expand the pie, do something new and push the boundaries."

45:13

We'll keep innovating basically.

45:13

And so to do that with that scale of a company becomes really hard.

45:19

And so we had this idea  of let's create a small team where we can go and pretest a lot of these ideas because we  had a lot of ideas and we can't go and build all of these things.

45:30

So the idea was create a  small team of these design engineers, people who are able to do the entire product design  engineering process in their head and can put together early versions of the product, which we  would actually bake into the Snapchat app itself.

45:46

And we were able to even test, for example, run  a test in Australia, see how it's performing.

45:52

Run a test in a couple of high schools, just a  couple of high schools, see how people behave.

45:57

And that way we already have data on how this  might perform in a real world environment, but we haven't built it to production  level.

46:02

It's a prototype, essentially.

46:06

It's how a startup might build something.

46:06

The same idea of what we're doing at our company now, build fast, get it out there, get  feedback, understand whether it works or not, and then work with the engineering team to  build it at a scale.

46:16

Once we understand the product and the dynamics, then it makes sense to  put on 500 engineers for six months to build it.

46:25

So that was a big part of it.

46:25

I think the nice  thing that came out of it that was completely unexpected but actually transformational for  me in a way was obviously in big organizations, alignment is a big issue.

46:37

How do you get everybody  on the same page?

46:37

And a big part of a PM's job is actually to create alignment and it can be a  lot of work because you go talk to all these stakeholders and get them on the same page.

46:46

But one of the insights that we had, which was unique was as the company gets bigger,  you can actually create alignment by causing internal virality.

46:58

If there's enough people in the  company, it actually starts acting like a consumer base might.

47:06

If you share something interesting  with someone, they will share it with somebody else because they think it's interesting and you  can actually create virality inside a company.

47:16

So one thing that we would do is we would  create these prototype products.

47:16

We would just go into an area, redo a bunch of stuff,  create these prototype products that didn't exist in Snapchat normally, and then we would  just share the build and it would explode.

47:25

It would just go viral inside the company.

47:32

Day after  day we would hear from engineers, then managers, then VPs, then eventually from Evan being  like, "Oh my God, everyone's talking about this.

47:44

Why am I the last one to hear about it?"

47:44

So it would create instant alignment across the company of this is exciting, this is something  that we want to get behind.

47:49

And everyone would be asking, "When are we doing this? When  is this happening?

47:54

I see someone's already working on it."

47:58

So it was a great way to do  that.

47:58

And once we really understood that the product actually had good dynamics and we had  tested it, it was a great way to get it out in front of everybody and create this idea of, "Hey,  we're all working on this. This is the future."

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49:34

Another thread I want to follow up on is  prototyping.

49:34

It feels like that is where a lot of PM work is going is getting straight  to a prototype versus design or versus PRDs.

49:48

And it feels like that's something that  you did and worked super well.

49:48

Basically, it's a team to prototype ideas that in theory  now you can just build really quickly with AI.

49:57

So I think that's really interesting,  seeing where the feature's going, just ... 100%.

50:00

Getting things in people's hands, trying  it out.

50:00

Oftentimes, unless you truly try it out, in design, it can, in theory, look  good with all the perfect conditions, but when you actually use it, you realize  it's actually not that useful, for example.

50:14

Or when you give it to users.

50:14

And some of this  is intuition, honestly, just like anything else, but there's nothing like getting something  in the hands of users at the end of the day.

50:23

I love how many of these things you  brought over to your current company, and I'm trying to think about, one is this  idea of just constantly innovating feels like that's informed and tell me what  I'm missing, but that feels like that's informed.

50:33

The ship market will feature every  single week.

50:33

This idea of getting design, starting almost with design versus PM a lot  of times.

50:39

I'm curious why you don't even go straight to prototype in those cases.

50:44

Is  it just the tools aren't there yet or?

50:47

I mean, I think our shipping process is  fast enough that within a week we can get it out anyways.

50:50

So that way we just  get user feedback, which is even better.

50:55

And then the other really interesting thing, I'm trying to visualize that triangle of  a product team, the triad of PM, engineer, design.

51:00

Feels like you guys at Snap took the  corners, not the corners, the line of that triangle.

51:05

And you have design engineers. You have  design PMs.

51:05

I imagine engineers were PME already.

51:14

They're very product oriented PMs.

51:14

Did you have  a function called design PMs? Probably not.

51:20

I mean honestly, it's interesting. Sorry, engineer PMs.

51:23

Yeah, engineer PMs should be a thing, I feel like, or every engineer should strive  to understand the product, right? Yeah.

51:29

A lot of companies operate that way.

51:29

Like  Stripe, I think they had hundreds of engineers before they hired the first PM because I think  the engineers were doing what they did at Snap to do the PM work.

51:37

So it feels like at your company  you don't operate that way.

51:37

It feels like you have PMs, engineers, designers.

51:42

Talk about why  you decided not to approach things that way.

51:47

I do think PM is a very valuable  function.

51:47

I think it may be actually, and maybe I'll get roasted for this,  but I think at the end of the day, not hiring PMs at Snap might've been one of  those decisions where it actually succeeded despite that and because someone needs to do that  work.

52:03

If you don't have enough people to do it, then nobody truly owns it and then it doesn't  really happen.

52:10

Or if it doesn't happen, no one's responsible, which is not the right structure  you want in an organization.

52:15

So I think though, that being said, there was something unique to be  said about what if a designer had the PM mindset.

52:29

It's actually the same idea as what if an  engineer had the PM mindset and then you get even crazier.

52:34

What if the PM had a design  and engineering mindset?

52:34

I think all we're talking about is everybody truly understanding  all the functions that they're working with.

52:43

Having a fundamental, broad understanding  of the functions they're working with.

52:47

At Captions, we're actually going even one step  further than that.

52:47

Why shouldn't the PM understand marketing?

52:54

I think that's actually the biggest  opportunity for PMs to understand is how do we actually find the users who have this problem?

53:02

I  think that's a big part of solving the problem.

53:02

I have a unique take on this in terms of I actually  think PMs should own all the way to marketing in a way.

53:14

And the reason is that if you think about  marketing, it's expanding the surface area of the product, right?

53:20

It's like search marketing is  just placing a button to your product in Google.

53:28

Facebook ads is just placing a button to  your app in Facebook.

53:28

It's almost like you work at Facebook.

53:33

You work at Facebook,  you have a button in the app somewhere, you make a specific thing and people show up.

53:38

The funnel begins there and you have all the metrics all the way from the beginning, all the  way from when the user tapped on the button in Facebook and then they went down all the steps  and then they landed on some onboarding screen and they did the thing, they used the application.

53:53

That's where the journey begins.

53:53

And all of that is, in a way, it's a product. It's the same  skillset.

54:00

Understanding users from that point on is I think that's fundamental.

54:04

How do we not  do that today? We should be.

54:04

So that's how we think about stuff.

54:12

But I think the core idea  is that every function should understand every other function deeply as much as possible and  maybe even to the level where they can operate in that function.

54:24

And that just increases the  likelihood that all decisions being made in the company at the micro level will be optimized  for all possible parts of the funnel that different people are essentially looking after.

54:38

That's something we think about quite a bit.

54:44

I completely agree with that take.

54:44

It's interesting that at Airbnb, Brian was famous for changing the titles of  all product managers to product marketing manager for exactly this point because he's like- Makes sense. ...

54:57

you should be doing the marketing, you  shouldn't just be building the thing.

54:57

And to me, I've always assumed as a PM, your job is for this  thing to grow and to get adopted and be loved. Of course.

55:07

So it's interesting people don't  already think of it that way. I agree.

55:11

But obviously, it's hard to learn the  skills of being awesome and paid growth and SEO and product marketing, messaging,  positioning, but I completely agree.

55:14

That's such an important element of building a  product.

55:19

You're not just building a thing, hope it works. Goodbye.

55:22

So I love that that's  how you think about it.

55:22

And so I guess when you hire PMs, it sounds like you look for  marketing instinct and some experiences. 100%.

55:31

And at least the ability and  instinct to be able to learn it. Yeah.

55:39

Okay, so I'm going to share one other thing  that I thought as you were talking that I think is really interesting and it comes up a bunch on this  podcast and this connects back to Ev and what we can learn from his success.

55:48

So Patrick Olson once  tweeted this tweet that has really stuck with me, which is it was around user research and the  way he described it is user research isn't go to user research that informs what  you build and then you build that.

56:01

It's instead you do user research, it informs  the mental model you have as a leader, a product builder of what your customers need and  what pains they have, and you adjust that model in your head and then that's how you decide  what to build.

56:16

And it feels like Ev is very much that.

56:20

His head was learning what people  need, teens in particular, and it just worked.

56:28

Yeah, I think it's very spot on.

56:28

I would say  though Snap didn't like user research as a function for the longest time.

56:32

I think there  was one user researcher in the company until, again, 5,000 employees, the post IPO basically.

56:37

But I think the people that were making a lot of the product decisions and the CEO himself, of  course, were very steeped in how the user behaves and how they operate. They understood that.

56:54

I do think Snap also had a unique way of thinking about how to determine if a product  is within scope or out of scope of what their mission was.

57:07

And I think a lot of companies  use the cyber framework and we try to as well, but essentially, the idea at the core was  that they want to enable private sharing in a safe way.

57:21

So I think that makes it clear that  certain things just are out of scope for Snap.

57:28

It's actually one of the reasons why Snap wasn't  the company to discover "short form video," TikTok style stuff because it was just against the  nature of the company to even try something.

57:39

It was against the mission of the company.

57:39

Public  sharing means possibly bullying and bad behaviors, which is exactly what Snap was trying to avoid.

57:45

We don't want those behaviors to develop on the app.

57:51

So for example, on Instagram stories,  you can share somebody else's stories to your followers.

57:57

I can take your story and share  it to my followers.

57:57

You can't do that on Snap.

58:02

And there was a discussion about should we  do this?

58:02

No, because it can enable bullying.

58:09

Essentially, you're not consenting to your  thing being shared to my followers and that's essentially bad.

58:16

So a lot of it was done based on  this type of pillar-based thinking of this is our mission, this is what we're trying to do, does  it fit within or is it outside?

58:22

If it's outside, we don't do it no matter what the cost  of it is, no matter how exciting it is.

58:30

And even on Spotlight, the big challenge was  like how do you take something like that and put that inside the Snap mission?

58:34

So that  was something we worked on quite a bit.

58:34

Yeah, I mean I think there's tons of stories about  earlier versions.

58:39

I mean Snap almost had essentially what is TikTok earlier  than TikTok existed and it died out because it didn't align with the mission  essentially, but happy to get into it.

58:56

Yeah, that actually would be really  interesting, because interesting that these things are important.

58:59

It's important to  have these clear values in the mission of the company and to not focus on things that  are outside that.

59:03

And then you hear these stories of they had TikTok potentially.

59:07

So yeah,  whatever you can share there, that'd be awesome.

59:12

Yeah, I mean, I don't know if you remember this,  but there was this product called Our Stories, and essentially it was MyStory, but it  was a public story.

59:18

And it started off with this idea of campus stories where you  can post to your campus and other people can see it.

59:27

And that actually started creating  a lot of virality because essentially people would post.

59:33

There was viral moments truly  where people would post stuff like, "Oh, I think two people fell in love on it or something  like that."

59:40

Those types of things really went viral and it had really good engagement.

59:43

But at the end of the day, the problem was that we were against algorithmic essentially  ranking of those types of things.

59:49

So there was a curation team that was looking through  every single one so that there's no negative behaviors happening essentially on the app.

59:58

That was just not scalable.

59:58

Even though it had really high engagement and was doing  well, it just wasn't feasible to have a person looking at every single thing posted  to determine whether it's appropriate or not.

1:00:15

It ended up dying out, but it looked like what  was an early version of TikTok before it had launched.

1:00:21

So I think in a way though it was  a good thing because I think Snap does have a mission and I think it is solving a problem.

1:00:30

I  do think there is a bifurcation of social media at this point.

1:00:37

There is what you traditionally  think of as social networking where you share things with your friends.

1:00:43

And by the way, remember  the days where that used to be the way that apps would go viral.

1:00:48

You would share things with  your friends and then they would share with their friends and everybody was worried about  friend sharing and how do you send to a friend and can I text message my friend or whatever. That time is over.

1:00:56

Virality now happens through a completely different mechanism.

1:01:02

It  happens through essentially algorithms that are deciding whether your piece of content is  worth showing to an arbitrary number of people, and this is the new age of social media.

1:01:13

It's  TikTok, it's YouTube Shorts and Instagram Reels and so on.

1:01:20

And I think actually it's changing  the fundamental nature of how people interact, fundamental nature of how things go viral.

1:01:27

And  I actually think from a regulatory perspective, we should be thinking these as differently.

1:01:34

On one side, you have something where you're deciding who sees something and then on  the other side, you have something where the company is deciding which means that  it's semi curated, right?

1:01:47

It's actually the company's voice.

1:01:51

So yeah, I don't know,  should Section 230 apply to that? I have no idea. Or maybe not.

1:01:56

Maybe we're thinking about  this the wrong way, so it should be interesting. Wow. All right.

1:02:03

Well, I'm out of my depth on the  legality decision, so I'm going to not follow that thread, but I imagine there's something  really interesting there actually.

1:02:09

So you've been talking about just how much things are  changing and I just wanted to follow that thread and specifically, you guys are at the  cutting edge of what is possible with AI video. Yes.

1:02:25

It feels like we're approaching and maybe we're  there.

1:02:25

This world where you have no idea if it's real or AI.

1:02:30

I'm curious, first of all, just how  far you think we are from that and second of all, the implications on the world where you  can just generate any video you want. It's fundamental.

1:02:40

At the end of the day,  a time where video images, audio can't be trusted actually hasn't existed for a while. If  you think about ...

1:02:48

I mean there was a world in the 1800s where there was no video or audio or  images and everything was proven by he said, she said for the most part.

1:03:00

And it's possible  that if everything can be generated and anything can be created and it looks just as real as  if it were real and there's no way to tell, then we might actually return to that world  where there's no way to prove anything besides physical evidence or he said, she said.

1:03:16

And I think that's scary, but also possibly opens a bunch of new opportunity for someone to figure  out how to solve this problem.

1:03:24

I think it's going to be a big problem.

1:03:28

I do think today, we are  almost there in terms of creating absolutely photorealistic video.

1:03:35

I mean the very recent  models, a very cutting edge is just about ...

1:03:35

It feels like a few centimeters away from achieving  it, but I do think to fully get there to the point where it cannot be differentiated  at all, it's still a couple of years away.

1:03:52

I also think that it is use case driven in a way.

1:03:52

I think thinking about Captions for a second, we take a unique view on what type of video we  want to focus on.

1:03:59

Video generation and text to video generation.

1:04:05

If you look at it today,  it's all silent video.

1:04:05

There's no audio and it's often what you think of as stop video or  B-roll, right?

1:04:12

You can actually make a movie with B-roll.

1:04:18

And a lot of a movie or a TV show or  a social media post or an ad actually is dialogue or monologue.

1:04:25

That's actually what it is is people  talking to each other, to the camera, interacting.

1:04:32

That's actually what makes true story.

1:04:32

B-roll is supportive elements that are showing up to set the scene or something like  maybe before the scene opens, you see a few shots of New York City or LA or something, and then you  jump into the room and now two people are talking.

1:04:50

So our goal is to solve the talking video problem.

1:04:50

How do we create video where people are delivering dialogue or monologue or things like that?

1:04:57

And  that's what we focus on purely.

1:04:57

And there actually isn't a lot of work happening in that area today  and it's not a solved problem.

1:05:04

We're getting there, we're getting closer and closer, but  today's models actually bifurcate a little bit.

1:05:15

So there's a set of companies today that  are able to create these types of what we're talking about is avatar videos.

1:05:20

They're using this  technology called neural rendering.

1:05:20

It's actually not a technology that's affected by the  transformer and diffusion model revolution or the large model revolution, essentially.

1:05:31

This is a technology that existed separately and it doesn't have anything to do with the AI  growth happening right now.

1:05:36

It just happens to produce semi-realistic outputs, but it actually  stops at some point because it's not clear how it becomes generalizable in every situation.

1:05:50

It has to be trained on people individually.

1:05:50

So you might ingest a little bit of video of you and  then you can generate you.

1:05:58

And so it's a different technology and a different outcome, essentially.

1:06:03

And a bunch of companies using this type of model, a bunch of companies are doing general text  to video with no audio today.

1:06:08

These are large generative models and they have the capability  to do more, but that frontier just hasn't been reached yet.

1:06:19

I think there's no doubt in  anybody's mind on the research side that it is 100% solvable.

1:06:23

It's just like somebody  has to go do it and we haven't gotten there yet.

1:06:29

Nobody has had the time to go and do that  yet.

1:06:29

So that's where we're at, essentially.

1:06:35

We're working purely on large generative models  for talking videos.

1:06:35

So that's our core focus.

1:06:35

I do think though, from a safety perspective, we have  a unique framework or how we think about it.

1:06:42

So generally videos divide into two categories.

1:06:49

So for us, we think on one side of what is documentation, so this is the type of video that  it could be a personal video where you're taking a video with your friends and you're hanging out,  you're at a restaurant.

1:07:01

It's documenting what happened.

1:07:05

You had fun, whatever it was, it's for  your memories.

1:07:05

And there's a non-personal version of this which is like, oh, it's like a reporter  documenting a crime or something that happened or whatever it is and who was involved, where was it?

1:07:16

Maybe it was a natural disaster or something, and this is for history.

1:07:24

We want to see what happened.

1:07:24

And there's actually no benefit to AI-generated video in any of this.

1:07:30

Actually, all of this,  it's just negative. It's all negative.

1:07:30

If we are generating fake versions of reality to  fool people, there's just nothing good about that.

1:07:39

And we want to stay away from that,  essentially.

1:07:39

We want to design products and build products that make it difficult to use  for that particular use case, for anything that falls within that.

1:07:51

And on the other side,  you have what we think of as storytelling.

1:07:56

Now this could be ads, it could be social media  posts, it could be TV, movies.

1:07:56

All of these things are storytelling.

1:08:02

They're designed for  entertainment, they're designed for fun.

1:08:02

And nobody believes if you watch a Geico commercial,  you're not thinking that the gecko is real selling insurance somewhere out there.

1:08:15

You know that  this is fabricated and it's for entertainment.

1:08:19

And same with reality TV even, right? It's called  reality TV.

1:08:19

It's definitely not reality and social media, ads, all this stuff falls in the category.

1:08:25

And if we can enable more people to tell stories and entertain other people and get their  message out there, that is pure positive.

1:08:37

This is where we want to focus.

1:08:37

And a lot of  our effort in the product and design process goes into how do we design products and build  products that specifically make it really hard to use on one side and really easy to use on  the other side.

1:08:46

And that's the real challenge. That's really helpful.

1:08:53

Something that I'm  really curious about as you're chatting is ByteDance just released a really amazing  model.

1:08:57

I was actually just looking at it where you put a photo in, I think, and it  just creates a video of this person talking in all these different ways.

1:09:04

Where does that  fall amongst the buckets you just described?

1:09:09

I think that falls exactly in the area that  we're in, which is talking people and that's what they're going after as well there.

1:09:14

So  that's actually one of the first examples of a large model that a larger company has released  where it's able to do these dialogue or monologue videos.

1:09:26

And I mean you yourself, you've seen it,  so I'm not going to describe it too much, but as you know, it's highly expressive.

1:09:32

It doesn't  look like an avatar video. It looks like ... Yeah, it's wild.

1:09:37

And that's because of the technology that's  used is fundamentally different.

1:09:37

It's just like this is using a true large diffusion model  is what they use.

1:09:40

Whereas most companies that are working on avatar technology are actually  using something pretty basic in comparison.

1:09:53

How long has it been since that  Will Smith spaghetti video?

1:09:55

Just to give us a reference  of how fast things are moving?

1:09:57

Oh my god, it's been so fast, right? I think it's a year. Amazing. Or is it like two years?

1:10:01

I think it's probably about a  year and a half, two years. Right? Wow.

1:10:04

We'll link to that video and then  you could tell basically that video is the state of the art of AI video one to  two years ago.

1:10:08

And then we'll link to this other Omni something.

1:10:13

I forget what it's  called.

1:10:13

I'm just showing what it's like today. Geez, Louise.

1:10:18

Okay, final question and  this is around something that I know you have a really interesting insight on,  which is that you see marketing using AI video basically as the final frontier of how people  will experience AI is marketing, is seeing it in marketing channels.

1:10:38

Talk about why you think  that's the case and just what that looks like.

1:10:42

It comes back to what we were talking about  before where the reality is that no matter how interesting, advanced and amazing a technology  is, science fiction has become reality.

1:10:49

We were talking about this.

1:10:54

What was literally science  fiction on TV is real now and most people still don't even know about it, to be honest.

1:10:59

My parents live in India and they are the only ones in the neighborhood that know about  ChatGPT and they write these amazing notes to the community just with all these words.

1:11:09

And people are just like, "How did you get so good at writing?"

1:11:15

And they're not telling  anybody, but there's still a ton of people who don't even know that these advancements have  happened.

1:11:20

And so adaption is actually much slower, even for the most exciting things.

1:11:26

Of course, in  tech circles, everybody's talking about it, but the reality is it takes a while to get out there.

1:11:30

And I think for companies that are going to succeed, they're going to have to figure out how  to market these products so that they can be the ones to reach all these people that have the  problems that they're now able to solve.

1:11:39

And we think about that every day.

1:11:45

So on that note,  as a consumer product, we spend a bunch of time and money on marketing our products, and we often  use performance channels and all kinds of things, but about a year ago, we would run AI video in  ads and things like that, and we would get all these comments of people being like, "Oh my  God, this is so fake. Don't show me this."

1:12:09

And around that time, the technology got  just about good enough that suddenly, those comments stopped happening and suddenly, you  could get performance that was even better than actually recording with a person because you could  just try more things.

1:12:25

You could just generate 30, 40 possibilities and one of them would win and  it would win more than the one creative you can get from a person.

1:12:37

And more interestingly, when  you think about localization, you're going to go do that in every language.

1:12:43

Once you discover  winning creative, now you have to go localize that in every market and rebuild it from scratch. It's just a ton.

1:12:48

And oftentimes it doesn't perform as well because it's been rethought essentially.

1:12:54

But we found that just translating it with AI was able to get performance almost as good as the  original, in the original language.

1:13:02

So this is going to fly to the entire market.

1:13:07

I think  wherever there's dollars to be made, saved, it is inevitable.

1:13:14

It will be consumed and it  will very quickly be a lot of social media.

1:13:21

I mean, you could imagine a social network of the  future where, and this is dystopian by the way, so watch out.

1:13:26

You could imagine a social network  of the future where all content is generated.

1:13:26

None of the people are real.

1:13:32

I mean, the algorithm  isn't tailoring whose content to show you, but it's purely generating content  that is completely catered to you, with people and everything completely  catered to you.

1:13:43

I don't think it's out of the question.

1:13:47

It almost seems inevitable  in a way, but that's not too far away, I think.

1:13:55

That's actually very possibly  real in five years or something like that.

1:14:00

What I'm imagining, because it's  hard to imagine a social network where it's people because usually we  want to know who these people are.

1:14:03

I don't care random sharing status updates,  but I can see a TikTok that is all AI. Exactly, exactly.

1:14:13

Wow, just content tuned to  your loves and interests. Exactly. And just random videos. Wow. Yep.

1:14:21

Because do you know, you see a TikTok feed, you don't even know who's real or  not today, right? It's not like we- Right.

1:14:27

That's how I would approach  it.

1:14:27

I would just join TikTok and start uploading videos that are AI generated. Exactly.

1:14:33

And then build a whole network of  that.

1:14:33

Oh my god, the future is wild.

1:14:37

Let's go to failure corner.

1:14:37

Something that I  try to do with this podcast is share moments where things didn't go well.

1:14:42

There's all  these stories of everything's going great all the time.

1:14:46

All this foundries killing  it, building a billion-dollar company. Oh, so awesome.

1:14:49

But they don't know all the  things that go wrong.

1:14:49

So let me ask you, is there a story you can share of when  things didn't work out? When you failed?

1:14:59

At the beginning of the company, we actually  had a bunch of time where we spent figuring out what we wanted to do, and I think it's  an unconventional story almost in a way because we started off the company, the  first thing we did was build the Captions app. We launched the app.

1:15:15

That was the first  thing we did.

1:15:15

Took two days to build it.

1:15:15

We put it out there and it immediately took  off.

1:15:19

It was absolutely shocking because I built it on a weekend.

1:15:23

We put it out there,  I called my co-founder on Monday.

1:15:23

I'm like, "It's at the top of the app store.

1:15:28

We're getting like 600 videos a day."

1:15:31

Top of the app store, holy shit.

1:15:33

And we didn't do anything to enable that.

1:15:33

It just happened on its own.

1:15:33

It was almost anti-climactic in a way because we thought it  would be a lot more time spent figuring out the product before that would happen.

1:15:46

And  so it felt like, "Wait, this can't be it, right? It can't be this fast. How did this  happen?"

1:15:52

So we got distracted because of that, because we were like, "Oh, okay. Well, maybe  ... This is cool. It'll work.

1:15:59

That's great, but we got to figure out what the product is."

1:16:05

And so we spent at least a year, year and a half thinking about building social networks and  all kinds of things when we should have been working on Captions because there was product  market fit there.

1:16:15

And how we figured that out is Captions was sitting on my personal  account, so I wasn't checking that a lot.

1:16:26

About a year and a half into the company, as  we were working on other projects and stuff, I went back to my personal account, just opened  it, and I saw that there was $500,000 in there.

1:16:38

I looked at a chart and it was just growing.

1:16:38

The revenue was just growing completely on its own.

1:16:43

No employees, no releases, no bug fixes,  no customer support.

1:16:43

There was like 2,000 open support tickets that were unanswered for a year  and a half, and great reviews.

1:16:50

It's just going completely on its own.

1:16:56

And so that was a clear  sign to me.

1:16:56

It was like, "Oh my God, you should have been working on that. That product works."

1:17:02

And so we immediately had a meeting.

1:17:02

I mean, it was tough to figure out what the right path  was at that point because we'd invested so much time in other things as well, but reset,  and we got back on the track with Captions, and literally as soon as we started releasing  the first features into it, it blew up.

1:17:18

What looked like a vertical line at that time became  a horizontal line, and the new vertical line was so vertical that the old vertical line  became a horizontal line, essentially.

1:17:29

And it's continued since then, which is crazy.

1:17:37

So  we basically wasted about a year and a half.

1:17:42

I love that new way of thinking about a hockey  stick moment where not only is it going vertical, but the rest of the chart is now just  flat along the bottom of the axis. Exactly. Yeah.

1:17:51

For people that may not know what Captions is, I try to describe it at the beginning and  we'll link to it and stuff, but basically, the reason you thought it was nothing is it  just adds captions to a video that you record. It does. Added captions. Exactly, yep. So I think we wanted ...

1:18:02

Our  thought was we're going to build a social network, but first we got to build a creation tool for  the social network.

1:18:09

And we knew that we wanted to use AI to create video, and it seemed obvious  that, "Oh, speech to text, a solved problem, we should start with that."

1:18:20

So that's why we  decided to start with Captions because it was a solved problem at the time.

1:18:25

What was funny  is that once GPT and stuff started coming out, a lot of the things that were unsolved became  solved very quickly.

1:18:31

So timing was almost perfect.

1:18:37

And that aligns to something you shared  earlier.

1:18:37

Just so many of these problems that were not yet solved are now possible,  and the companies that are in the right place at the right time benefit greatly  who've been just waiting for this part.

1:18:50

The other thing that I think is interesting about  that story is you try to build a social network.

1:18:54

I think it was around high schools and things  like that.

1:18:54

As we've seen, it's very difficult to build a new social network.

1:18:59

So let me just  get your sense.

1:18:59

Do you think it's possible for somebody to come around and build a new, the  next Facebook, the next Snap, the next whatever?

1:19:09

I think it's definitely possible. I do  think ...

1:19:09

Let me tell you something crazy, actually.

1:19:13

The social network that we had at the  time, we actually remove it from the app store, so it's not available anymore.

1:19:18

But til today, there are people, there are thousands of people that are using  it, posting on it, and all the different things, which actually speaks to the power of  the social network in a way.

1:19:29

It is hard to create and hard to kill.

1:19:35

I mean, I think  X is actually a great example of that too.

1:19:35

A lot of movement happened there and it continues  to work, I guess somehow. So testament to that.

1:19:49

The power of network effects, especially  someone once described this so well, they're like Twitter/X.

1:19:52

They changed the brand,  they changed the team building it. They changed the URL.

1:19:59

Like everything changed about it  except the network effect of the people in it. It's true. It's true.

1:20:09

I just saw a story that they're  making billions of dollars.

1:20:09

He's actually turned it around.

1:20:13

It's actually  becoming a really profitable company. Wow. Yeah.

1:20:17

It just came out the other  day. So Elon did it.

1:20:17

Well, with that, we've reached our very exciting  lightning round. Are you ready? I'm ready. Let's do it.

1:20:27

What are two or three books that you  have recommended most to other people?

1:20:32

I have to say here that I actually don't  read books.

1:20:32

It's actually something that I decided on purpose where I decided I  don't want to build my skill in reading, and I want to build it in listening and watching  instead, because I think that's the future.

1:20:49

I love how intentional that is, and I  love how it's a really cool way of saying, I don't read books.

1:20:52

The future isn't reading, but I love that you have books  behind you, so [inaudible 01:20:58]. I do. Yeah.

1:20:59

[inaudible 01:20:59] [inaudible 01:21:00] didn't  read, they're back there. That's funny. Okay, cool.

1:21:02

I  want to ask more questions, but I'm going to keep going. Lightning  around.

1:21:05

Speaking of watching and listening, do you have a favorite recent movie  or TV show you've really enjoyed?

1:21:12

I like Silo and Severance.

1:21:12

I mean, obviously, I think everyone's watching these.

1:21:14

There's a book around Silo too. I read that. I read all of  them. There's three of them. There are.

1:21:20

It sucks to watch the show because you know  all the tricks that are about to happen, and I'm just like, "Why am I watching  this?

1:21:25

I know where this will go. Yeah.

1:21:27

I mean, for what it's worth, it does seem like the show is  going on a slightly different path. It is.

1:21:31

That was also what annoyed me.

1:21:31

Just like, "What the heck? This is made up. All is  made up shit."

1:21:33

I don't like that when I watch the show.

1:21:36

So two reasons I'm not  watching it but [inaudible 01:21:40]. Don't worry about it.

1:21:39

I didn't actually read the book.

1:21:40

My wife read the book  and then she told me the story. Okay, okay. I was worried. I was worried.

1:21:44

Okay, cool, and Severance. Okay, great. I love Severance. Next question.

1:21:51

Do you have a favorite product  you've recently discovered that you really like?

1:21:55

My favorite product, honestly,  is Linear.

1:21:55

I'm not going to lie, just because it's so well-designed and it's so  easy to use. I also like Superhuman.

1:21:58

I mean, these are obvious answers, but I do use  these things every day and it's hard to create products that you use every  day and don't hate. So props for them. Cool.

1:22:13

I haven't announced this on the  podcast yet, but this is a good time, whoever's listening right now, is I just launched  a bundle where if you become a paid subscriber to my newsletter, you get, listen to this, a  year free of Linear and Superhuman and Notion and Granola, which is incredible AI app for  note-taking and Perplexity, Perplexity Pro. Ooh. Nice.

1:22:35

$2,000 in value for the price of my  newsletter, 200 bucks, going to that. Damn, that's real value.

1:22:42

It's an unbelievable deal, and it's  a no-brainer at this point to buy a subscription, but this isn't an ad  for my newsletter. I'll keep going. Next question.

1:22:50

Do you have a favorite life motto  that you often find yourself coming back to, sharing with friends and  family in work or in life?

1:22:57

I actually learned this because someone else  told me that I keep repeating this thing, but I have this framework of how I want to  operate at work, basically. Right?

1:23:01

I think I love to compete and to win at the end of the day.

1:23:10

And I think that to win, you have to be the best.

1:23:17

But I also think the easiest way to be the best  is to be the first, and that actually is key.

1:23:25

And so is the motto the easiest way? Is that the- That's it.

1:23:28

The easiest way to  be the best is to be first. Be the first. Interesting. Okay.

1:23:31

I have to resist following threads here because I  want to make this lightning round. Okay.

1:23:37

Final question, just for fun.

1:23:37

What's  the coolest, most wild AI video you've seen recently?

1:23:42

Is there one that comes to  mind of like, "Wow, that was something"?

1:23:47

I mean, honestly, I got to say the  OmniHuman stuff was pretty cool.

1:23:51

The ByteDance video that we talked about. Yeah, exactly.

1:23:52

I mean, the broccoli talking.

1:23:55

I don't know if you saw that one.

1:23:55

There  was a little broccoli delivering a little speech. Interesting.

1:24:03

Yeah, it looked like it was  animated by an animator.

1:24:08

Just imagine being a kid these days  and just seeing stuff like that.

1:24:10

I think you're probably just used to it,  right?

1:24:10

You're just like, this is just normal. Mm-hmm.

1:24:14

It's just like we were saying,  AGI is just going to come around. Exactly. All right. Cool. What's for  dinner? Cool. That's great. Yep. Amazing.

1:24:20

Gaurav, this was incredible.

1:24:20

It was so insightful on so many levels. Two final questions.

1:24:24

Where can folks  find you and what you're building if they want to learn more?

1:24:27

And then  how can listeners be useful to you? Awesome.

1:24:30

Yeah, I mean, definitely find me on  LinkedIn.

1:24:30

That's where I live most of the time.

1:24:35

My DMs are open, et cetera, et cetera.

1:24:35

So feel  free to send me a message.

1:24:35

And I think what'll be useful, I mean, we're building out our  early product and design team, so if AI video is interesting, if consumer apps are interesting,  now's the time to join.

1:24:47

We're really small, early, we work together across the team, so there's  going to be no better time to join, basically.

1:25:00

And you get to ship a  marketable feature every week. Exactly.

1:25:03

I mean, that's the PM's  dream. Think about it. Right? The PM's dream.

1:25:06

Yeah, I like that that's a  filter.

1:25:06

The people that get excited about that, great fit.

1:25:12

The people that are stressed  out by that, not the place to be. Exactly. So awesome. All right.

1:25:17

Gaurav,  thank you so much for being here. No, thank you. Appreciate it. Bye everyone.

1:25:25

Thank you so much for listening.

1:25:25

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1:25:28

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1:25:34

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1:25:39

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