35 years of product design wisdom from Apple, Disney, Pinterest and beyond | Bob Baxley

0:00

Almost everyone living in a modern economy now  is going to have hundreds of interactions with a phone or with a computer.

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And unfortunately, a lot  of those interactions are not going to be great.

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We have an obligation as product people to put  that emotional energy back into people's lives.

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You actually have a really unique  perspective on just what is design.

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Design is trying to imagine the future you want to  live in and then take the steps to make it real.

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Saying a company is design-led does not mean  it's designer-led.

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I've never seen somebody graft it on after the fact.

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It's there at the  beginning in the root DNA or doesn't exist.

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It wasn't a successful stint at Pinterest.

0:31

I just  bounced off the culture.

0:31

I came in thinking I was supposed to behave the way I behaved at  Apple, which is very direct, fighting hard.

0:40

Why did you decide to join Apple?

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I just seek out opportunities to witness  history.

0:42

The whole company is constantly asking how can the thing that I'm  working on be a little bit better?

0:49

Why do you Think that people that have left Apple,  a lot of amazing things haven't emerged?

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Today, my guest is Bob Baxley.

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Bob is a designer,  executive and advisor who's built in led design teams at Apple, Pinterest, Yahoo, and  most recently ThoughtSpot.

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Over the course of his career that spanned over three decades,  Bob has played a pivotal role in the design of the Apple online store, the Apple App Store,  Pinterest, and early in his career Yahoo Answers, products that have been used by hundreds  of millions of people around the world.

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Bob also mentors individuals and advises  organizations that are working to improve the practice, craft and culture of digital  product design.

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There is something in this conversation for everyone from why you should  consider having designed report engineering, why it's your moral obligation to build great  products, why you should wait as long as possible to draw a picture or create a prototype of your  idea to what the Moon Landing can teach us about building better teams and products.

1:46

I could  listen to Bob all day.

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I learned a ton from this conversation, including a bunch of really  unique insights that I've never heard before.

1:54

A big thank you to Annie Warner, Andrew Hogan,  Irene A, and Joff Redfern for suggesting questions for this conversation.

2:00

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Also, if you  become an annual subscriber of my newsletter, you get a year free of a bunch of  incredible products including Linear, Superhuman, Notion, Perplexity, Granola, and  more.

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Check it out lennysnewsletter. com and click bundle.

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With that, I bring you Bob Baxley.

2:18

This entire episode is brought to you by Stripe.

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3:50

Bob, thank you so much for  being here and welcome to the podcast.

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Lenny, thank you so much.

4:00

Thanks for having  me, but also just thank you for what you do.

4:05

We are still in early days to try to figure  out how to make software together.

4:05

I think of it like where the film industry was in the  1920s.

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We've had our talkie moment.

4:10

We're on the cusp of having our shift to color  movement, but we're still trying to figure out how to make movies and a podcast like  yours specifically yours I think is one of the greatest resources we have for learning  from one another.

4:22

I appreciate all you're doing for the community and for helping  us as a community make better software. Wow.

4:31

Well, I really appreciate that.

4:31

That means  a lot coming from you.

4:31

There's so much I want to talk about in our conversation.

4:36

There's  a story that I hear that you often tell, which is when somebody asked Steve  Jobs once, what is your favorite product that you've built that you work  on?

4:44

And his answer, what's that story?

4:49

So I actually can't remember where I heard  this, but I believe the story's true.

4:53

Steve at one point was recounting the products  that he had created that he was most proud of, and if I recall the whole list, it was the  Apple II, the Mac, the iPod, the iPhone, I think Apple retail was in the list and then he  said Apple itself.

5:04

When I heard that and when I've reflected on it, that is the longest lasting  thing.

5:11

I remember there was also a story that Steve was talking to, I think it was either Ed  Catmull or John Lasseter at Pixar, and he said, "Everything we make is going to be a doorstop  in three years, but the stuff you guys make, they're still going to be watching in  100 years."

5:26

So I think Steve had some concept of the longevity of these things.

5:31

They knew the products themselves were very ephemeral, but there's something about the  culture of Apple that's lasted a very long time and I personally believe will last for some  time yet to come.

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It's a way of making decisions, it's a way of behaving, it's a way of seeing the  value of technology in the world and it infuses everything in that company.

5:51

I mean everything  from the checkout system when you go to the receptionist to what it's like in the cafeteria.

5:55

At least when I was there, they had patented the pizza box because they had reinvented the pizza  box that you would get at Cafe Max because the whole company is constantly asking how can the  thing that I'm working on be a little bit better?

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I think that was something Steve brought to them  and had them constantly asking that question.

6:16

One more Apple question then I'll move on to  other stuff.

6:16

Why do you think that people that have left Apple, a lot of amazing things haven't  emerged from people that have left?

6:20

Humane was a recent example.

6:27

We're recording this the day after  Jony Ive Open AI emerged so we'll see what happens there but just feels like there hasn't been a  ton of alumni that have built incredible things.

6:38

Obviously Tony Fadell would be one with Nest and  he'd be an outlier.

6:38

I think the people that...

6:38

I went to Pinterest and did not have a successful  time in my year and a half at Pinterest.

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I think my own particular mistake, and I've seen this  with some other Apple executives as well as we went directly from Apple, I left Apple on a  Friday and I started Pinterest on a Monday.

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I didn't give myself time to recalibrate to  the Pinterest culture.

6:58

I think at some level, a lot of the challenge is that  Apple, and it's not just Apple, I think every major tech company,  they have really powerful cultures.

7:11

You get indoctrinated into all those standards  and it's really deep.

7:11

It fuses all of your behavior and how you conduct yourself in the  company, away from the company.

7:18

I think it's pretty hard to immigrate successfully from one  of those environments to another.

7:23

Apple is one of the strongest cultures and there's not many  other cultures that natively operate like that. Airbnb is one exception.

7:33

And so you have guys  like Hiroki Asai who leads all of marketing and all of product and Hiroki is crushing at  Airbnb.

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He was incredibly successful at Apple.

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It also should be noted that he had, it was a  multi-year gap between the time he left Apple and the time he started Airbnb.

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He gave himself a  little bit of time to get through the...

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At Apple, I think it was Tim or Steve used to talk about  the Apple car wash.

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Then when you started Apple, they kind of had to take you through the  car wash and get off all that stuff that you'd accumulated at other places.

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It turns out  there's a car wash you need to go through when you leave Apple as well.

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And so I think Hiroki  gave himself time to do that and I think that's probably a lot of why he's been so successful  at Airbnb.

8:08

The thing I took away from Apple, and I think this is true for anybody changing  from one major culture to another is most likely the new place hires you because of the values of  the organization you left, but not the behaviors.

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And so I think it's important to recalibrate and  say, well, I want to hold onto these values.

8:23

So at Apple, attention to detail, product excellence,  doing everything you can for the customer and the user so try to hold onto those values but then  think, okay, how are those values best expressed in this culture?

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I was more successful at  expressing those values in the culture of ThoughtSpot, which was my last job than I was in  the culture of Pinterest.

8:43

If I had to do it again, I could probably do better at Pinterest.

8:48

I  think that's useful for anybody leaving one very specific culture and going someplace else,  try to hold onto the values but not the behaviors.

8:59

This is so interesting and I appreciate you  sharing that, the way you described it that it wasn't a successful stint at Pinterest.

9:04

A lot  of people don't share that sort of story and don't put it that way.

9:08

They see on their LinkedIn, oh,  a head of design at Pinterest. Oh, amazing so cool.

9:12

And then if you're like, oh, okay, but  it didn't work out that well, I think that's really interesting.

9:17

Is there anything more you  can share there about what you learned for other people to maybe avoid that sort of situation?

9:21

Anything you took away from that experience?

9:25

One of my friends that was at Pinterest, I'm  still friends with, he said, "I just thought of it as you bounced off the culture."

9:29

I think  that's kind of the way to think of it.

9:29

I came in thinking I was supposed to behave the way  I behaved at Apple, which is very direct, fighting hard.

9:38

Everybody cares about each other.

9:38

It's never insulting, but it's intense.

9:38

That's not really where Pinterest was at the  time.

9:46

Again, all this is a decade ago, so I don't know what any of these companies  are like today, but at least when I was there, Pinterest had posters in every conference room  that said, big poster that said, say the hard thing.

9:59

Well, that's where Pinterest was at the  time, and I can assure you nobody at Apple was having to remind you to say the hard thing.

10:04

And so I probably could have picked up on that better than I did.

10:10

I'll say these careers  are really hard and the higher up you go, people think of it like you're climbing a pyramid.

10:18

I think of it more like you're going out on a branch on a tree and the branch gets a lot more  flimsy and can break and you can fall and you get buffeted about by the wind.

10:27

It's often at a time  in your life when there's a lot going on with your family, there could be things going on with your  parents' health.

10:33

I lost my mother when I was at Pinterest.

10:37

My kids were starting high school,  so we're struggling with the teenage years. I had a long commute.

10:41

It's a lot going  on and these jobs are super demanding.

10:46

Everything around you is changing really rapidly  and you're under tremendous pressure because the financial and success stakes are super high.

10:51

I think the people falling off of these jobs is the common use case.

11:00

That is the common story.

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We have a bias towards survivors and we all talk about how it looks like they made it to the  top, but everybody that makes it to the top, there's hundreds of people that don't.

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One of  the things I took away when I was at Pinterest was I came to think that the job of a startup  was to grow the founder so they could continue to lead the startup.

11:20

I think what's true for  founders, also true for a lot of the other folks in the executive staff, it's very hard  to grow emotionally and developmentally at the rate that the company grows.

11:29

A lot of times I think people get outgrown by the role, and I saw that across Apple.

11:34

I've experienced that myself at different times in my career.

11:38

I see that happening with my  friends and it feels like a failure.

11:38

I mean, that is the human experience, that's what happens.

11:42

It's very hard to grow as fast as some of these companies are growing and we could debate the  merits of Mark Zuckerberg for example.

11:47

But when you think about the trajectory from being  a kid in a dorm room to within five years, Facebook's a big thing.

12:00

I mean, think of your own  life.

12:00

Can you process that level of evolution and change?

12:07

I don't know, I think that's really  super hard to do that and stay balanced.

12:15

And also keep doing that for so long.

12:15

There'll be founders, I think it was Brian's maybe first job or second job, and  he's doing that now for 15 years in a row.

12:24

Oh, founders, it's their life.

12:24

It's very unusual  to see founders move out.

12:24

I had this other theory that a startup is still a startup until the  founder moves aside.

12:28

By my definition of even Meta is still a startup in a way that  Amazon's not, and Airbnb is still a startup in a way that Pinterest is not because Ben's  moved on.

12:40

You don't find out if the culture can sustain itself until the founders are gone  and then you really see what's going to happen.

12:49

Just to close the loop here, one takeaway  here that I think is really interesting is that you can fail in a job and things will be  okay.

12:52

Clearly you're doing A okay and having a place that doesn't work out, doesn't destroy your  career, which I think a lot of people feel like if they're not doing well in their current job,  it's over.

13:04

Things are all going to go downhill Your career's not your life.

13:08

There's a lot more to it than that.

13:11

And then just to give someone something tactical  here, so you've realized the culture of Pinterest, you bounced off of it. I love  that metaphor.

13:17

If you were to, when you're looking at new companies, what's  one thing you look at or a question you ask or something you now look at to make sure you  avoid that in the future, that culture clash?

13:30

I'm fortunate at this stage of my career  that I usually get to interview with the CEO or the founders or something like  that.

13:33

What I'm usually looking for is do they have a story as to why they believe  in design?

13:37

Really in their heart and soul, do they care about design?

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Because if I go  into a company that doesn't really value the thing that I do, I'm just not going to have  a great time and I'm going to be constantly buffeting up against all sorts of people.

13:51

I  want to make sure I've got air cover from the highest people in the company setting the culture.

13:55

In the case of, again, my most recent job was with a company called ThoughtSpot.

13:59

And ThoughtSpot  was founded by a gentleman named Ajeet Singh, and Ajeet grew up in rural India, but  he tells this really great story about he studied chemical engineering, he moves  to the United States.

14:09

Early in his career, he's working for Honeywell and they did a couple  of engagements with IDEO.

14:12

As a very young person, he got to see what IDEO did and he realized the  power of design and he's taken that to all of his companies.

14:23

He started Nutanix before he came to  ThoughtSpot, before he started ThoughtSpot.

14:23

And so when I heard that, I'm like, oh, this is a guy  that gets design right from the very beginning.

14:32

I've also come to believe that I actually  have never seen a company that grafted design on after the founding.

14:36

I could name lots  of companies that I think are kind of design led, not always designer led, but design led or design  centric.

14:42

But I've never seen somebody grafted on after the fact.

14:47

It's there at the beginning  in the root DNA or doesn't exist.

14:47

And so the thing that I'm looking for when I interview  is, is it there at the beginning?

14:52

Can I get a credible story that tracks it back to that?

14:57

And if that's the case, then I think I can find a way to navigate in that culture.

15:01

We have a  shared value system in a way that as an American, I could immigrate to Australia and the culture  would be slightly different, but we'd have a shared value system that I could relate to.

15:13

If I moved to, I don't know, Burma or China or something, it would be wildly more challenging  because the base view of the world, the base understanding of the world's just different and  it'd be much harder for me to adapt to that.

15:30

I think a way to extrapolate that insight  is just whatever function you're in, get a sense of how important that function  is to that business.

15:33

Do the founders value engineering? Do they value product? Do they  value design?

15:37

Depending on who you are.

15:41

Why would you want to work in a place that doesn't  value the thing that you do? God, that would suck.

15:47

You actually have a really unique  perspective on just what is design that I haven't heard before.

15:50

Let me ask  you that question is what is design?

15:55

Well, I'm going to go back to the Edward Tufte  quote that I use all the time, which is design is clear thinking made visible.

15:59

And so I think most  people when they talk about design, they think of it as the visual expression of an idea.

16:04

They  think of it as a team or a function or a group.

16:09

I think of it as a holistic mindset.

16:09

When design  thinking became big, I was always really confused because I didn't know how else you could think.

16:15

That was just how I naturally thought, which is design is trying to imagine the future you want to  live in and then take the steps to make it real.

16:26

It's living with a certain type of  intentionality in almost a Buddhist type way, which is different from science, which is  observational trying to understand.

16:31

It's a little bit different from engineering, which  is we kind of know where we want go at the end, but we're trying to go one step at a time  versus design's trying to see some further out future state and account for a larger or  a different set of constraints and issues than engineering or some of the other problem solving  methodologies.

16:51

Again, I look at it as a company, does the company think in a design mindset and  Apple does, Airbnb does.

16:56

I don't get the sense that Google does and I don't get the sense  that Amazon does.

17:02

That's not a critique on them.

17:07

I don't think that those organizations are  competing on design in the same way.

17:07

But again, I want to go work at a place that as an  organization thinks in a design type method.

17:19

Along those lines, a lot of people imagine  every founder, every product builder is just, yes, I'd love amazing design.

17:24

I'd love  our products to be incredibly beautiful, intuitive, so easy for everyone to use and  understand, but they don't actually invest in these areas and they don't put a lot  of resources into the designing process.

17:39

What's the best pitch you can make and  that you do make to companies to help them see the strategic value of design  and the bottom of the value of design.

17:50

Let me back up and just dissect a little bit  the way you described design, you described it in really tactical terms.

17:54

You said beautiful,  intuitive products that make sense.

17:54

I think it was something like that.

17:59

What you were describing  was you were describing the part of the iceberg that sits above the water line, which is the  result.

18:04

That's one of the outcomes of design, but that's not the real heavy lifting of design.

18:10

Design is more like liberal arts or philosophy or something.

18:15

It's like what do we try to  achieve at a much lower level?

18:15

And so what I talk to founders and people about the value of  design, what I'm pushing them on is when we can get organizational alignment around what we want  to do philosophically, why do we exist?

18:24

What's the vision for the company?

18:29

How do all these  things ladder up through vision, through mission, through specific tenets, design strategies.

18:33

And then into actual execution.

18:33

How do we ladder that whole thing up so it makes sense  as a whole?

18:38

That's the magic of design.

18:38

The difference is when you design things, you end  up with a bunch of bricks that are piled into a beautiful impenetrable wall.

18:47

If you don't do  that, you end up with a bunch of bricks scattered across the backyard and they don't really add up  to anything.

18:53

I think that's one of the things, if you look, again to go back to Apple, but  we could also talk about Lego Lyca, Porsche, Airbnb, Patagonia, there's other companies that  make sense as a design centered organization.

19:10

If you think about everything they do, it all  ladders together into one cohesive sensical thing. It's integrated. Makes sense as a unit.

19:16

I think that's a huge difference and an incredible strategic advantage because the company can  operate with much greater efficiency.

19:23

They can onboard new people and get them in line.

19:27

Even Apple, for example, the team that designed the online store, we had six designers for  a store that ran in 30 some odd countries, 12 and a half thousand instances of the store  doing billions of dollars of revenue. We had six designers.

19:42

Any other company would've  had 60 or more.

19:42

Apple's able to operate with much smaller staff because they have real  clarity of vision of what they're doing.

19:54

And the benefit of operating with a smaller  staff is not just that it saves money on payroll, it's that you have...

19:59

The way the minds  come together to create something that feels like a single whole is a much higher  chance when you have fewer people involved.

20:09

I joke about The Beatles.

20:09

You get The Beatles  with four people, you don't get The Beatles with eight people and you certainly don't get  it with 24 people.

20:12

The teams get too big and you can't get that what Brian Eno calls scenius.

20:18

Brian Eno has this great word that he uses, scenius is the genius that comes when you have  a group together.

20:24

Scenius is the collective idea of genius and I think that's something that's  really magical that I've experienced in my career, but usually in smaller groups.

20:35

It's hard to do with a giant group.

20:40

I love this metaphor of The Beatles as  the way most people describe this is designed by committee never works.

20:44

I  love that the way you describe it is the Beatles is like the ideal size  a small group versus a committee.

20:54

I just always have to point out to people  that there are 20 people that worked on the original Mac.

20:58

I mean it's 20 of them,  that's it, 20.

20:58

Susan Kare was one of them, Andy Hertzfeld, you go through the list, 20 of  them are on the patent.

21:03

There's 24 that are on the iPhone patent.

21:07

Now there's other people  involved, but generally there's 24 people on the iPhone patent. And that was the team.

21:10

That  was Project Purple that was doing that stuff.

21:15

These are not massive massive groups doing  these things.

21:15

If you had put a massive group, I don't know man, maybe it'd end up with the Zune  or something completely different. Who knows?

21:24

They probably did have a  massive group on the Zune.

21:27

Yeah, so there's something, four is too  few for what we're trying to achieve at scale.

21:31

But even if you look at Pixar, any  good movie on the scripting and story side, it's usually a fairly small team.

21:37

Even  when you move into character development, stuff like that, it's fairly small and then it  really scales when you move into production.

21:44

It's just hard to figure out something new to do  together when there's too many people involved.

21:49

I think that word new is really key here.

21:49

I think when people hear this advice, they're thinking at their existing company,  should we just keep our company small?

21:53

Should we not scale this thing that we have?

21:56

I think what  you're describing, which I completely agree with is new stuff for sure you want to keep the team  small and tight, but as things grow and scale, what's your take on just, okay, actually  it's okay to have a lot of people on this.

22:13

Well, you have to bring a lot of people  in once you figure out what you're doing.

22:17

And so to your point, once you realize you're  building Disneyland and you've got the whole thing set and people know what it's about,  then they can come in and understand, oh, I'm playing my piece over here.

22:24

I'm supposed  to design the line experience for the new ride sitting in Tomorrowland, but I know where that  fits into this larger thing.

22:32

I think you can scale once you have clarity of vision, but it's  very difficult to get vision with a lot of people. Great.

22:41

I think that's really powerful advice.

22:41

It's just when you're starting something new.

22:45

I actually had a CPA of N26 who was basically  leading Google Hangouts, the initial launch of Google Hangouts, and he told the story of they  put so many resources on it. We got to win. We got to do this.

22:56

Larry Page or Sergey was sitting  next to him just like we got to make this work and putting everything they could into it  and it didn't work out.

23:01

And I think that's- No, no, the more people you put in  it, the slower everything becomes.

23:09

I want to go back to something you said  about what design is.

23:09

I think this is really interesting.

23:12

And so the way you  described design to a lot of people, it sounds like that's like product management  also and product leadership, setting, strategy, vision, figuring out how everything fits  together.

23:20

I think your experience here, I think Apple is a very different kind of company  where design actually leads a lot of this.

23:24

At a lot of other companies, it doesn't work that way. Any thoughts?

23:29

And just how you advise companies, think about the split between design and  product management that aren't Apple.

23:37

One of the best lines I ever heard was from my  friend Joseph O'Sullivan at dinner one night.

23:37

He said saying a company is design led does not mean  it's designer led.

23:41

And so what I try to hammer home with people is that when I talk about design  as a mindset, I'm talking about it as a mindset.

23:54

Anybody could have that mindset functioning in any  role, any designer could have a product mindset.

23:59

In fact, I think that's a lot of what the design  community is trying to get at now when they say designers should be speaking the language  of business.

24:02

I think what they're saying is designers need to inhabit the product mindset as  well.

24:06

Maybe to some degree even the sales mindset.

24:11

Look, both functions matter.

24:11

I look at my  counterparts in product and I assume that they're much better connected to the customer, that they  understand much better the business realities, and I expect them to drive the roadmap.

24:21

I may  have some points of view on the roadmap.

24:21

I may offer some critique.

24:25

I may have my own suggestions  and agenda in there.

24:25

But once they say this is the roadmap, I have to believe that they're right  and I don't try to bleed into their space.

24:30

I very much believe that once you get into a company,  your job is to figure out your role and respect the boundaries between the different groups.

24:41

I'm like, you guys tell us what you need us to do, what the features need to be, when they need  to be delivered, what the issues are, and then give us the time and space to come up with a  solution to those problems.

24:50

And then we can work together to decide whether or not our solutions  actually solve the problem as you understand it, but I'll stay out of your roadmap and you stay  out of my design stop and let's try to get to the promised land together.

25:04

I assume that the  product managers, particularly in enterprise SaaS companies, like my team, ThoughtSpot did  data analytics.

25:10

My team didn't know anything about data analytics.

25:14

We didn't have any of that  insight.

25:14

We didn't have the bandwidth, the mental horsepower to go out and do that stuff.

25:18

We had  our hands full just trying to figure out the UI.

25:23

It's one of the points I try to make too, when  people are starting to theorize that gen AI can remove teammates and oh, the designers don't need  engineers and the PMs don't need the designers and everybody thinks they can throw engineering  overboard. And I'm like, stop it.

25:32

We all need each other and we need each other because we  need those different mindsets.

25:37

One of those mindsets inhabits somebody's head completely.

25:45

I just don't think you can simultaneously hold multiple mindsets in your head.

25:51

It's not that one  of my PM counterparts couldn't bring a lot to the design table, it's just I need you to play  that position.

25:57

Like in baseball, the second- Like in baseball, the second baseman  doesn't cover first. That's not how it works.

26:05

Everybody's got to spread the field  and play their position so we can take care of the whole thing and respect that together  we're going to come up with something better than any one of us would've come up with  alone and embrace the creative tension, welcome it.

26:17

We still have to all go out to lunch  and love each other and have fun together and keep in mind that we're having fun together, but I  like the rub.

26:22

That's where all the magic happens.

26:28

That was a very illuminating clarification.

26:28

Something else that I heard you believe that I haven't heard before is that  design share report to engineering.

26:38

So I'll say that every company culture is  different and different organizations work in different ways.

26:42

In my experience, I think that  design is most successful at impacting what ships at the end if design is considered phase zero of  the engineering process, rather than a by product or a part of the product process.

26:54

What I've  seen happen over and over in my experience, a ThoughtSpot, Pinterest, other places  when you're working directly with product, it's easy to leave engineering out of the loop  and product and design can go cook up stuff that doesn't quite make sense technically or is  really hard to implement or is just a bridge too far.

27:14

And I think that engineering  doesn't feel like they're a part of it, so you bring them at the end and they haven't  really been brought along so they don't quite understand how to extrapolate from the  specs you make into what should really ship.

27:25

Maybe they don't bring the same level of  enthusiasm to it, because they haven't been brought along.

27:28

So I think there's something  about having the design and engineering team very tightly connected and kind of living  together.

27:32

And it's not that you have to do that structurally from an organization point of view,  but it's hard-pressed if you don't.

27:38

I also think you can just account for timelines and costs and  things better when design's part of engineering.

27:48

And many of my design friends will push back on  this and they'll say design should be its own thing and it should be an independent group and we  should have three co-equal branches of government, and that's a solid argument as well, and there's  some places where that works beautifully.

28:02

My experiences at design rarely has a budget  or an army, and so it's very hard for them to really hold their own in that sort of a setting.

28:07

Also, although you'll see people argue with me on LinkedIn about how design needs to be measured and  we need to have metrics and be held accountable for a number, I don't really believe that in  my heart.

28:16

I've just never seen a number that you could apply to design that we could reliably  affect.

28:21

So I think it's very hard to hold design as an organization accountable for a particular  outcome the way that most of the other C-level roles are held accountable.

28:32

Sales has a number,  engineering has very specific expectations, product has very specific expectations.

28:37

And although I know this will frustrate some of my friends, I just haven't been able to  figure out how that works for design.

28:41

And again, it can vary from culture to culture.

28:46

Certainly  there's very successful chief design officers and we could go through the list.

28:50

I just think  in many companies it's a stretch, it's just hard.

28:56

What I see work, and I'm curious to get  your take is just product, engineering, design have exactly the same goal and the  more everyone...

29:00

And their performance as an employee is tied to the same thing  essentially because then everyone is pushing in the same direction versus  like, oh, I have my engineering goal, I have my design goal, I have my PM goal, and  just creates all kinds of weird incentives.

29:16

Yeah, look, I would kind of defer to you on  that, honestly.

29:16

You've talked to a lot more people across a lot more companies, so you have  a much broader set of information you're working with.

29:24

If you add my whole career together,  I've worked at maybe half a dozen places, so a fairly limited sample set.

29:28

And every  design team that I've ever been a part of, I've been a part of.

29:33

So I also  kind of have a biased view as to what didn't work for me in those particular  organizations.

29:36

I'll go back to what I said, every company's different, every culture is  slightly different.

29:40

It's not one size fits all.

29:45

I point out the idea of design reporting  to engineering just because I don't think people consider the possibility often enough.

29:48

So  there's three options, design is its own thing, design is part of product, design is part of  engineering.

29:54

And I think there's a moment when you can back up and make an intelligent choice  about the pros and cons for each of those options inside your org.

30:03

And so I would encourage people  to just take a design mentality and put on that designer mindset just for a moment and say, well,  what's the thing that we're trying to produce?

30:13

What's the incentives that we're trying to create?

30:13

What's the future state that we're trying to get to?

30:18

And which of these three options, permutations  is going to help us get there the best?

30:24

I love how radical this idea  is. I've not heard it.

30:24

I think designers will be like, " You stop it. Just stop it."

30:28

So have you operated this way?

30:34

Have you had design report to  engineering in companies you've worked at?

30:38

Sorry, but that's how it worked at Apple the  whole time under Steve.

30:38

Design always reported to engineering.

30:42

Now I think it's structured a  little bit differently, but design has always been part of engineering at Apple, so I saw  it work quite effectively there obviously. It's so interesting.

30:53

Okay, so say just to  give someone something very tactical to do on their team, say they don't want to go  to this extreme and move the design org under engineering, what's something  you've seen work that helps achieve similar outcomes with having engineers  integrated early in the design process?

31:09

Yeah, look, I think you have to find some way  that you are able to identify a few people in engineering that I refer to as creative  technologists.

31:14

So these are people that can come into what's ultimately kind of a fairly  airy-fairy philosophical discussion about what we could do and what's right from a conceptual  model perspective.

31:22

Ultimately, it's sort of a philosophy issue.

31:27

And there's not that many PMs  or engineers that can sit in that space and be comfortable with the ambiguity of it all.

31:35

A PM's  likely going to come in and they're going to say, okay, well that was a great one hour. What's the  next step?

31:40

And as a designer I'm always like, well, the next step is we're going to have  another meeting and we're going to talk again.

31:46

And the engineers oftentimes when  they're starting to hear different ideas, they're already cutting into the code and they're  trying to figure out what's hard and what's easy.

31:54

And so I think the trick is at the beginning,  can you find a small group of people from the different functions that can sit with the  ambiguity of the space and talk through a broad range of ideas to identify the direction we want  to go into?

32:03

And then once everybody kind of falls in love with the direction, then you can go into  the more tactical mindset of, okay, well, when we can ship it and who can we show it to and how are  we going to code it and when's it going to go live and all those sorts of things.

32:17

But the trick is  to try to find a group that can sit, again, in the ambiguous maybe space.

32:21

I do think it's critical to  have everybody together at the beginning so they all feel like they're part of it.

32:27

And the worst  thing is when you bring something fully baked...

32:32

Well, the worst thing when you bring something  fully baked to anybody for their approval.

32:36

We could talk about this when you take a final  design to an exec and an exec sees it for the first time in a high resolution state, I'll  get to that in a second.

32:40

But when you go to an engineering team says, "Hey, we've been working  in the lab for six months and we have this thing that we love it and we just can't wait for you  guys to build it, and here it is," I don't know, [inaudible 00:32:54] mention here.

32:52

They're going  to be excited about.

32:52

They're not order takers.

32:57

How do you make them part of the process?

32:57

And  every product of consequence that I worked on, there was some moment when we were showing it  to some critical person and you could see that they fell in love with it.

33:06

Sometimes they're  literally pointing at the comps on the board, sometime you're in a meeting and they're  just like, "God, I just love this."

33:14

And for me, that was always the critical moment  because I knew that design can't bring you this stuff into the world on its own.

33:20

We can't raise  this baby, we need the village, and we need the village to fall in love with the baby.

33:25

And so  until that happens, you're not really quite sure if this thing's going to take off or not.

33:30

And so  it was always extremely important to me that you had a few key engineers and some product people  fall in love with it so they could defend it and embrace it and enhance it and add to it.

33:41

And you  got to bring them along at the very beginning.

33:46

What I'm hearing there is there's  a big part of just buy-in and then there's also just obviously  more good ideas early are great. Yeah, sorry.

33:52

Buy-in doesn't feel quite  right to me, because buy-in feels like, oh, I've come to agree with you.

33:57

And that's different  from it's a part of me.

33:57

When I'm talking to teams, the thing I try to tell them is, I walk into  the office every day with the idea that everyone that I work with is fundamentally a  maker.

34:10

Everybody in product design, engineering, we've all chosen these  careers.

34:14

Everybody's super smart, everybody's super ambitious.

34:18

Everybody  could have done a thousand other things, but they're choosing to spend their precious  lifetime and creative energy creating software.

34:27

And so I believe in my heart that they're  all fundamentally makers.

34:27

And the thing that I know about makers is that they all want  to make something they're proud of so they can take it home at the end of the day and show it  to their parents and say, "Look at what I made at school with my friends today."

34:39

That's the  fundamental thing, and they're all doing it from their own different points of view and  their own different incentives and mindsets, but they all at the end of the day want to make  something they're proud of.

34:47

And so it's not a matter of getting their buy-in, it's a matter  of them being a part of it.

34:51

I don't know, it's a part of their soul in a really deep, meaningful  way.

34:59

And I'm not sure you can graph that onto somebody after the fact.

35:06

They kind of need to be  there at the moment of inception, if you will.

35:11

Wow, that's a really beautiful answer.

35:11

I  imagine for a lot of people hearing this, making every feature and product they  build a part of their soul feels like a very high bar if they're building  some kind of B2B SaaS software.

35:26

So I guess just thoughts in just how much you  should spend, how much time, how many resources, how deep you go on design for all these things  you're building.

35:33

Say you're building some kind of, I don't know, expense management system or  HRS thing, just like, what do you recommend people do with, in terms of just how far to go  in design as a lever, as a differentiator maybe?

35:49

Well, inherent in your question is this assumption  that design takes more time.

35:49

And so I'm going to kind of reject that premise, because I don't think  design takes more time. I think design exists.

35:58

There is going to be a design.

35:58

It's whether it's  going to be a good one or not.

35:58

And I think there's things that you can do so that you're able to  operate it at a quicker pace as design. Again, if you get the...

36:09

We haven't talked about tenets yet,  but we'll get to that in a moment.

36:09

If you kind of create a shared philosophical understanding  of the product and what you're trying to do, you can go really fast because you're not asking  the question of what should you do, you're asking the question of, what would this company with  what we stand for do for this thing?

36:22

And that's a much easier question that's much smaller.

36:26

So if you look at the companies that have the largest design teams, they're often the companies  that have the most ambiguous cultures and the most unclear design vision.

36:35

When you go to companies  that really know what they're doing and they're clear that this is who we are, this is what  we stand for, the design teams are super small because they're not sitting there trying to do  all these permutations with color and typography and ideas.

36:48

They're operating in a really narrow  vein, because they know who they are.

36:48

It's very much like individuals.

36:54

When you're a teenager  or a young adult, you can spend a lot of time trying to figure out what to wear because  you haven't really sorted it out yet.

36:58

But by the time you get to be a little bit older,  you've kind of got your personal style, and so dressing in the morning gets to be a lot easier. Like at Pinterest.

37:06

I was at Pinterest at a point when Pinterest wasn't quite sure who it was.

37:10

And  so when we were going to do an onboarding flow, we had to look at a really broad sweep of things,  because we were trying to sort it out.

37:16

But you had other places that knew what they were about,  Apple's the key example there, we weren't trying to figure out what it was about.

37:25

We were trying  to figure out what was the apple way to do this particular thing, and so that moves a lot faster.

37:28

And I agree, look, having your soul at every little checkbox sounds like a high bar and in some  ways it is.

37:33

I think you need to be able to back up and look at the product, maybe not at every  state, but generally every six months or a year, you need to back up and ask yourself, am I proud  of this?

37:45

Is this something I am happy to be a part of? Do I believe in this?

37:51

Is it a representative  of my best work given the circumstances I was in, which has limitations around time  and resources and everything else, is this the best I could do or am I just sort of  trying to get through the day I have other goals?

38:06

So let's actually follow the thread  of design tenets and principles.

38:10

This is something I've heard about you,  that you're a big fan of design tenets versus design principles. What is the  difference?

38:14

Why is this so important?

38:19

Yeah, so look, there's whole websites dedicated to  design principles, and if you go and you read it, you'll see a lot of principles like simple, clear,  beautiful, fast, secure.

38:23

You'll hear these words and all these words are great.

38:30

I mean, obviously  I have nothing against any of these words, but they're not useful as decision-making tools  because nobody would ever argue the opposite.

38:39

Nobody ever sat in a meeting and said, "Oh,  forget clear.

38:39

Let's try to make it as confusing as possible."

38:43

So the idea of clear, it's nice to have  out there as, I don't know, sort of a platitude to move towards, but I just don't think it helps  you make decisions.

38:49

And so tenets are really decision-making tools and it's sort of like...

38:53

A  classic one is paper versus plastic.

38:53

It's just too complicated to reconsider that every time you're  at the grocery store.

38:59

So you sort of make a rule for yourself and you're just a paper person  or a plastic person, you move on from there.

39:07

And so it's sort of that at scale.

39:07

And the story  comes from when they were starting to work on Keynotes, apparently the guy who was responsible  for originating Keynote went to Steve and said, "How should we think about Keynote?"

39:17

And Steve  said, "I want you to keep three things in mind.

39:22

One is it should be difficult to make ugly  presentations.

39:22

Two, you should focus on cinematic quality transitions.

39:27

And three, you  should optimize for innovation over PowerPoint compatibility."

39:32

And if you take that last one in  particular, if he hadn't kind of said, we're going to go this way instead of that way, that team  would've spent the next 10 years gouging each other's eyes out over whether they should try to  go for PowerPoint compatibility or innovation.

39:41

And so when I was at ThoughtSpot, I realized pretty  early on that I wasn't going to be able to have any sort of command and control over everything  that was going to happen in the product.

39:56

There was too many people involved, too many  engineering teams, most of them were in India.

40:01

I needed to move from a mindset of control to  one of choreography.

40:01

I needed to try to set the culture and set certain design tenets  that everyone could internalize and follow and hopefully then make the right decisions in  that groove, if you will.

40:12

And so we had three, I think you can't have more than three or four  because you need everybody to memorize them.

40:21

They can't be consulting a handbook.

40:21

And so, one  of them was documentation is a failure state.

40:21

In enterprise companies, a lot of times people  think, "Oh, we'll just put it in the manual.

40:31

It'll be part of the training."

40:31

And I would  constantly be coming back and go, "Stop it.

40:35

Nobody wants to learn our software. Nobody cares.

40:35

We are just one more browser tab in a world of browser tabs.

40:41

We are not this user's complete  world.

40:41

They do not want to learn this stuff."

40:46

Documentation's a failure state.

40:46

Maybe we can't  always avoid it, but we should do everything we can to simplify things so you can figure it out  in the context of the product. That's number one.

40:56

Number two is every interaction should start  simple and the users should have to opt into complexity.

41:00

So our main competitor at the time was  Tableau.

41:00

Tableau started with complexity.

41:00

That was their whole value prop is like, "We're a super  powerful tool.

41:06

We can do all sorts of stuff."

41:10

So when you sit down at Tableau, it feels like  you're flying the space shuttle.

41:10

And if you're a professional data analyst, that's great.

41:14

That's  the kind of tool you wanted.

41:14

That wasn't what ThoughtSpot was about.

41:18

We were trying to take  data analytics into the hands of what I call mere mortals, also known as business users, people  who didn't live in breathe this stuff every day.

41:26

So our goal with them was they could sit  down and it was an approachable piece of software and they could turn on all the bells  and whistles and power if they wanted it, so that was the second one.

41:33

Start simple, let the  users opt into complexity.

41:33

And the third one was the entire product should look and feel like it  came from a single mind.

41:38

And this was a tenet to try to combat the natural tendency of enterprise  companies to really fragment because you have all these different teams working on their incentive  to work just on their little piece.

41:48

And so they think about what's right for them and they  don't back up to look at the whole thing.

41:55

And so we had this tenet, the whole thing should  look and feel like it came from a single mind to just try to remind people, how does this fit into  the whole system?

41:59

And sometimes we need to go along and do things that work for the product that  don't necessarily work quite the way we might want them to for our feature.

42:07

And so those tenets were  all...

42:07

Again, they were all decision-making tools.

42:13

And when we would have design debates, we could  just come back to this, wait, are we actually starting simple and forcing them to opt into  complexity or are we doing something else here?

42:21

So there's kind of this implication in  this discussion about tenets is that you need to be very opinionated.

42:26

There's a clear  here's what's in and here's what's out.

42:26

Is there anything more along those lines and  are there other tenet examples you could share to give people some inspiration as  they think about their potential tenets?

42:39

It's very context specific, so it's a little bit  like what are your tenets for parenting?

42:39

It's a very specific personal type thing that's germane  to your particular context.

42:44

So I'm not sure if I have a lot of other examples, and I haven't  heard this used by a lot of other companies, so I haven't been able to add a bunch of  stuff.

42:54

We tried to come out with tenets for individual features and we had trouble  with that.

42:58

It felt like they operated at sort of the design strategy level.

43:03

And I  just think that varies dramatically from company to company.

43:07

What I would look for is  if you're a design leader or a product leader, try to pay attention to what are the debates  that we keep having over and over where people kind of seem to be digging in and things sort  of seem to be bifurcating into two camps.

43:23

And then is there something we can do where  we just have that debate once and for all, we decide as an organization, we're going left  instead of right, and you're absolutely correct.

43:32

You have to be opinionated, but that's how  you're going to win.

43:32

There's no unopinionated software that's been successful.

43:38

You have  to have a point of view.

43:38

The question is, what's it going to be?

43:41

So I'd say practically  just try to look for places where it seems the team's having the same debate over and over and  have it once, get it done, and put it behind you. And make it a tenet.

43:51

And why is the word  tenet versus principle so important? I don't know. I settled on tenet.

43:57

I'd have  to go look up the definition.

43:57

I was trying to differentiate it from principles because I think  principles are just...

44:03

I describe principles as sort of Applehood & Motherpie.

44:08

Again, they're  just not something people are going to argue over.

44:13

And so I didn't think it was wise to try  to co-op that word and change how people think about it so much as I might be more successful  just coming up with a different word altogether. Makes sense.

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45:22

I want to zoom out a little bit and another theme that came up a bunch when I ask people about  you and how you think is that you have a really strong feeling that building great product  and building successful product is a moral obligation of people that are in tech.

45:38

Talk about  why you feel that way and what that even means.

45:45

Well, look, the example I use mostly is if you go  to an airport and you look around, you'll see a lot of people using their phone to navigate that  system.

45:50

They're trying to figure out where their gate is, what time their flight's on, whether  or not...

45:54

Can they pull up their boarding pass, et cetera.

45:58

And just watch people, watch  their faces, watch the level of confusion and frustration.

46:03

Some of them are tech superheroes  like you and me and most of your listeners, but a lot of them are just mere mortals and they're not  living and breathing this stuff all the time.

46:07

And a lot of times they're super frustrated and then  take that and scale it out to their entire day.

46:17

And almost everyone living in a modern economy  now is going to have hundreds of interactions with the phone or with a computer.

46:23

And a lot of  those interactions are going to be consequential.

46:27

Unfortunately, a lot of those interactions  are not going to be great.

46:27

They're going to be confusing and frustrating.

46:31

When I'm speaking  to live audiences, I often ask people, okay, please raise your hand if you've had a frustrating  or confusing experience with software in the last month?

46:41

And obviously every hand goes up.

46:41

Okay,  how about so far this week? Most all hands stay up.

46:45

I'm like, okay, how about so far today?

46:45

And  most of the hands stay up, and it's often that I speak in the morning, I'm like, okay, everybody's  had a frustrating experience with software and it's 10 o'clock in the morning.

46:53

That's a problem,  people, because each one of those interactions, it takes a little bit of energy away from you and it  ramps your frustration just a little bit.

46:59

And the bummer about software, both for the audience and  for the creators is that it's an anonymous medium.

47:10

Nobody gets to see who's making these things.

47:10

You and I together, we might be able to name six designers that have worked on products we  care about.

47:15

And the only reason we could do that is because a designer and I know a bunch of  them.

47:18

By yourself, I'd be surprised if you could name more than a handful.

47:22

And again, we work  in tech.

47:22

So if you think about the billions of people out there that don't work in tech,  to them, these products are just these crazy faceless things created by a bunch of people who  knows where, and these products are causing them untold amounts of frustration and confusion, and  it just takes away from their life quality.

47:39

And I think we have an obligation as product people  to put that emotional energy back into people's lives.

47:51

They don't want to try to figure out how  to navigate our login screens or go through our onboarding process, they just want to get  home and spend time with their families and pet their dogs and have a nice dinner.

47:59

I just think every time we make a demand on the audience, that's a failure on our part.

48:04

And so  I do think it comes...

48:04

I cast it in a moral way, and I talk about it that way because I don't  think many people working in the industry understand the scale of what they're doing,  again, because it's an anonymous field.

48:15

We never see anybody on the other side of the glass.

48:20

But I think with this podcast, it'll go out to, I don't know, hundreds of thousands of people.

48:25

If you and I saw all the people that will potentially listen to this in one place, we  would think to ourselves, oh my goodness, that's like a lot of people.

48:31

And we might think  of it differently.

48:31

We might behave differently.

48:37

My team at Apple, but also my friends that  are working at Facebook or Google or wherever, it's very hard to really understand that they're  creating something in Figma on their computer that's going to be interacted with by billions  of people, thousands and thousands of times.

48:54

If you lose sight of that I think just, I don't  know, you get sloppy and disrespectful is the wrong word, but I think you just lose sight of  how much impact you're having on other people.

49:06

Wow, that's really inspiring.

49:06

That makes me  want to build products and make them awesome.

49:12

There's so much power to that.

49:12

What this makes  me think about a little bit is kind of random, but when I see someone click and watch  one of my podcast videos on YouTube, I'm like, wow, that's one person that's going  to spend their time watching this thing.

49:21

Wow, I really want to make...

49:26

It gives me more  motivation to make these even better and better.

49:31

Yeah, look, I think you have to find ways to  go...

49:31

You have to find where you go out of your way to see people using software in real time.

49:35

I've worked on products that have been used by billions of people.

49:39

I have friends who have  touched billions of people.

49:39

None of us ever get to see anybody use this stuff in the wild,  in their natural state.

49:42

Maybe we see them in a lab or something like that, but I've never seen  anybody just randomly using even Pinterest.

49:47

But there's ways that you can go and as a creator,  as a maker, you can go and watch people using software in the wild.

49:58

So just go observe  people going through self-checkout at Target, which is the best self-checkout I've ever  seen.

50:02

Go watch that, then go watch it at some other grocery store where it's not as great  and really notice what happens with people.

50:11

Much to my kids' frustration when their friends  are over, I often grab their friend's phone and just sort of flip through it to try to  understand how people are organizing their home screens and which apps they use.

50:18

And maybe  there's something in there that I haven't seen, I'll ask them what that is and ask them to give  me a tour of it.

50:21

I think we're living in a time where people don't do so many usability  studies, so a lot of folks get pretty far into their careers without ever having watched  mere mortals actually use software.

50:30

Instead, we're relying on metrics and stuff, which I sort  of joked that relying on metrics to understand what's happening at the user level is like looking  at raw data from a radio telescope instead of just going out inside and looking at the night sky.

50:46

You got to find a way to watch the audience.

50:53

Filmmakers can go to a theater, they can watch  people, understand stuff.

50:53

Comedians can go to a comedy club, they can start to develop an  intuition about why people laugh.

50:57

None of us have an obvious way to go watch people use software,  so we don't really understand how humans process what's happening on the screen.

51:06

And you have  to just find ways to do that.

51:06

And fortunately, software is everywhere.

51:10

It's not just desktop or  mobile software.

51:10

I mean, there's ATM machines, there's ticketing kiosks, there's point of sale  systems everywhere.

51:16

I mean, go watch somebody over 70 fumble with a chip card insert or watch  somebody try to figure out Apple Pay.

51:20

And these are pretty seamless experiences and still  there's cognitive friction in all this stuff.

51:31

Just go rent a car and notice how long it takes  you to figure out what the heck is going on with the dashboard.

51:37

There's lots of opportunities  to try to develop that intuition of how people navigate the human computer interaction,  and we need to find ways to do that.

51:50

An important element of what you're describing  here, which I think maybe people miss, is that you're talking about just  any software, not your own product, in order to start building your sense  of taste and gut feeling for what- Building your sense of taste and gut feeling for  what works and doesn't work.

52:03

And I had a guest on recently, Guillermo Rauch from Vercel, founder  of Vercel, and he had a really great phrase of something they do at their company.

52:12

They have this  kind of mission of exposure hours.

52:12

Increase your exposure hours to people using our product.

52:20

And  then you can extrapolate that to any product.

52:25

Yeah, well there's using your product,  but I always think when you're watching somebody use your product, you come into it  with a psychological bias that makes it hard for you to really see what's going  on.

52:32

So there's something about just understanding the audience and how they process  information on a screen, not your product.

52:40

At one point when I was redesigning a checkout  system, we did what I called a reality check, which was we held a traditional usability style  exercise in a lab and all that sort of stuff, but we had the subjects come through and  go through checkout in other products.

52:54

So we watched them go through eBay and  Williams-Sonoma and Amazon or something like that.

52:57

And we learned a ton about checkout, about  what was important to them, how it turns out ship quote is almost as important as price.

53:03

Things that  if we had been watching them use our own product, I'm not sure we would've picked up on, because  we would've been sitting there yelling at them to click on the button.

53:11

Or we would've had a bias  and wanting to see the positive things.

53:11

Whereas, if you just watch people that are using  adjacent products could be super useful.

53:22

And again, we work in a medium, software  is a medium, and we need to understand our medium in the same way.

53:27

Again, musicians  go to concerts, filmmakers go to movies, comedians go to comic clubs.

53:32

When do people like  you and I go watch people just use software?

53:32

Where do we develop that intuition?

53:37

And unfortunately  I think you have to go out of your way to do it.

53:42

Talk about more about this idea that software is  a medium.

53:42

This is something that came up a bunch also in conversations with folks that have worked  with you, that this is something that you believe.

53:50

Yeah, you're so good with the research, Lenny.

53:50

Yeah, look, so I left Pinterest in 2016, sorry, 2016.

54:00

And I didn't have anything lined up so  I had some time to myself and I was driving up and down the peninsula here in Silicon Valley  meeting with other design leaders and just sort of commiserating with people.

54:10

And you may remember  there was a very consequential presidential election in the United States in 2016 and there  was some impression that social media had had a significant impact on that election.

54:20

So I was kind of driving around Silicon Valley and I was just sort of wondering what  the heck happened.

54:24

I moved here in 1990 when the hippie ethos that was really at the core of  Silicon Valley, and the hippie ethos was still very visible, it was very much a part of what  was interesting to me about the valley when I moved here.

54:39

But 2016 is a long time later and  that hippie ethos had gotten pretty quiet.

54:44

And so I was listening to a podcast about  the history of Silicon Valley by a Stanford group.

54:49

The podcast was called Raw Data,  and it was season two.

54:49

And it starts off with an episode called A Monument to a Dead  Child, which is about Stanford University, and it ends with Zuckerberg's testimony in  front of Congress.

54:59

And in the middle of that, they start talking about the counterculture  revolution in the late 1960s in San Francisco and elsewhere.

55:08

And they quote this book  by a guy named Fred Turner, I think it is, the book's called From Counterculture to  Cyberculture.

55:13

And he has this quote that is, "you have to ask why it is personal computing  got started in Northern California in the late 1960s when at the time every major tech company  in the country was on the East Coast.

55:23

And the answer is because there was a very small  group of people in and around Stanford University that saw software as a new form of  media on par with movies, music and books."

55:40

And when I heard that, all of a sudden I went,  wait a second, boom. That is why I do this.

55:40

I am fundamentally a maker.

55:46

In high school I was  a photographer, in college I was going to be a filmmaker, after college I went to music school.

55:50

After music school I started a graphic design studio. I am a maker.

55:54

And I realized looking back,  I was just hunting for my medium.

55:54

And it took me until I was 27 to find software as my medium.

56:00

It's like, oh, I'm a maker that designs software.

56:05

And then when I heard that software as a medium,  that whole concept of what I'd been doing with my life and who I was about, it just sort of all  came together really quickly.

56:12

And I realized, oh, I am into software because software makes  me feel a certain way when it's working well.

56:22

And what I find so troubling now is that  a lot of time it's not working that way.

56:27

And I remember the first time I saw a computer,  probably a lot of people on listening to the show can remember maybe the first time they saw  a desktop computer, probably the first time they saw a pension zoom on a phone.

56:35

You remember all  that stuff.

56:35

It was just freaking magic man. It was the future.

56:41

It was so cool, and it just felt  like the most amazing aurora borealis, or sunrise, or whatever.

56:49

There was a sense of awe and wonder  that filled me and probably a lot of listeners, that's probably the thing that  motivated you to be in the field.

56:58

And so I realized software is a medium because  there's an emotional component to it.

56:58

Like a hammer and saw, they're not really pulling  out an emotion for me.

57:05

Maybe there's some, if you're a carpenter, but I don't naturally have  an emotion with kitchen tools or things that I think even more sophisticated tools like  calculators and pulleys, I still don't have an emotional response to them.

57:19

But every piece of  software I have an emotional response to.

57:19

I either feel confused or empowered.

57:23

I feel like my world's  gotten bigger or my world's gotten smaller.

57:23

They all have an emotional component.

57:28

And I think once  you realize and accept that, then you can say, oh, there is an emotional component to what  we're doing with this product.

57:34

I could just leave that to chance, which is what most people  do, or I could try to be conscious of it and we could try to bring that into our conception  of what the product's about and try to be purposeful in the emotion we're trying to elicit  from the user.

57:49

And I think that's where design and particularly visual design can have a huge impact.

57:56

So again, in many conversations that I'd have in design reviews, some executive would go,  "I don't know, ultimately this just kind of comes down to a matter of opinion."

58:04

And I was  always like, "no, it does not.

58:04

Whether we choose blue or red is going to elicit a certain emotional  response from the user.

58:09

What is it we want them to feel?

58:15

And then let's make sure that we design  something visually that evokes that emotion."

58:21

So again, I think once you really get your head  around the fact that there are people on the other side of the glass, real live human beings having  emotional moments with the thing that you're putting in their hand and that they're focusing  their attention on.

58:32

You are in those moments.

58:32

And are you going to own it and show up and be the  person you want to be in those moments or not?

58:44

A few months ago, I guess a little longer ago,  I was talking to the team at Toast who makes the handheld point of sale stuff that they use  in restaurants.

58:48

And the thing I was trying to tell them, is whether or not you see it, tonight,  you're going to be at dinner with a few 100 000 people all across the country.

58:59

And if we take  just one example, you're going to be at a very nice diner with a grandmother and her two teenage  sons in Ohio, and the check's going to come and the waiter, the waitress is going to hand over the  device to that grandmother, because she wants to pick up the bill.

59:13

And you have the opportunity  to either make her look like a superhero, because she knows what she's doing, or to make her  look like a fool and one of her teenage grandsons is going to grab the device and do it for her.

59:22

You're at the dinner table, what are you going to do for grandma?

59:26

You going to show up as well as  you can, or are you going to just let this whole thing fall apart, because you didn't think hard  enough about grandma?

59:30

And that's true for Toast, that's true for every product any  of us are working on all the time.

59:40

This is so interesting and fascinating and  inspiring.

59:40

I was going to ask how you use this insight, that software is kind of the most  powerful medium media more than even than TV and movies, and you shared it, which I think is really  important.

59:51

So just to kind of double-down on this, is the advice here is think about the emotion  you want the user of your software to have as you're starting the design process,  not just what do you want them to do, how fast do you want them to get to this flow,  it's what's the emotion you want them to have? Yeah.

1:00:09

I often don't think about what I  want them to do.

1:00:09

I just think that's sort of a selfish way to think about it.

1:00:12

They  have something they want to do. I'm trying to help them.

1:00:19

I just don't ever approach these  things of the user's something for me to exploit and take advantage of and manipulate.

1:00:26

I know  there's people that do approach it that way, which I think is a little unfortunate.

1:00:30

But  as a designer, I guess I have my own set of values and my own kind of compass on these  things that's pushed me in a certain way of thinking about it.

1:00:40

And so I'm kind of constantly  asking what's the right thing for the user?

1:00:44

And I believe in my heart that if we prioritize  that wonderful things will happen for all the metrics, including the money metrics that matter.

1:00:50

I've never seen a product be successful that used metrics as a driver for what they were  doing.

1:00:55

I've seen a lot of companies be really successfully seeing metrics as a consequence and  a way to evaluate the quality of their decisions, and then using those to triangulate and make  better decisions moving forward.

1:01:05

So they're kind of a very useful feedback mechanism.

1:01:09

But  I think there's definitely a risk to confusing, doing something because it's a driver  versus something as a consequence.

1:01:20

There's a few more questions I would ask,  but I want to come back to something that I asked earlier, that I think is on the minds  of a lot of say founders and product managers listening to this.

1:01:27

I'm just like, okay, this  all is sounds really great.

1:01:27

I would love to make these experiences so great.

1:01:32

It's going  to take us a lot of time to do this really, really well.

1:01:38

You said that it doesn't  have to.

1:01:38

What's a tactical tip or two that you can suggest to a founder or  product manager to help them contain the design process while also achieving  these outcomes that you're describing?

1:01:52

Well, I think if you can give...

1:01:52

Maybe one  way to think about it is like a big giant AI prompt.

1:01:57

The more context you can give  it, the more specificity you can give it, the more this is what I'm about and what we're  trying to get to, the more the designer's going to be able to figure out which swim lane  they're supposed to be in to produce something.

1:02:10

So I think if you're going into it feeling like  the design process is going to take a lot of time, it's because you haven't been clear in your  creative brief, so to speak, which often means you're not really clear in your own head. And I  think...

1:02:22

I have worked with a lot of founders, and we could identify a bunch of big companies,  who I think got started that weren't clear in their own head. I don't want to...

1:02:29

Yahoo was an  amazing company, but if we just look at Yahoo for a second, I worked there, it was never clear  to me what the founding vision of Yahoo was.

1:02:39

And I talk a lot about vision statements and  we could say the vision statement of Google is organizing all the world's information. That's a  great vision.

1:02:44

They'll never achieve that.

1:02:44

That's something that's always over the horizon.

1:02:49

And  it's been a very useful organizing principle for their acquisitions and how the company grows.

1:02:53

Amazon to be the Earth's most customer-centric company. Okay, great.

1:02:58

That's a vision, they will  never get there.

1:02:58

It tells you how they're going to expand.

1:03:02

Apple doesn't have an explicit  vision, but I might describe it as personal computing can have a transformative effect on  the lives of individuals.

1:03:07

And I think that kind of focuses a lot of what they're trying to do.

1:03:12

Disneyland, still the best vision statement of all time, which is the happiest place on earth.

1:03:16

So once you tell an employee this is supposed to be the happiest place on earth, then you're  signaling all sorts of things about how they need to pick up the trash and how they need to show up  on time and how they need to wear their uniform.

1:03:30

You're just signaling a whole bunch of stuff.

1:03:30

So when I talked to founders, a lot of times they just don't have that clarity of what's the  vision of the company.

1:03:34

And to go back to Yahoo for a second, I never heard of vision.

1:03:38

And so I'm  not really sure what they were ever about.

1:03:38

They kind of stumbled into the directory and then  they added a bunch of stuff around the edges, but it never seemed to make a lot of sense.

1:03:45

And so I think people operating inside Yahoo, it ended up being inefficient, because they  were having to deal with all that ambiguity.

1:03:54

So I think that that can also be a  pretty big risk for founders.

1:03:54

They end up caught up with a product idea, and  they think that the company is the product, the company is not the product.

1:04:01

The product  is the product and the company's bigger than the product.

1:04:04

And you need to have some vision  that speaks beyond just this particular thing.

1:04:11

I think Slack, honestly, both Slack and  Pinterest I think are examples of products that became companies, but neither one of those  places really knew what to do next, because they didn't have a bigger vision of the change they  were trying to see in the world.

1:04:22

So back to you, you were asking a very pragmatic question.

1:04:28

I  think you need to work on your prompt before you go to your designers and try to give them  as much clarity about what you want to produce as possible.

1:04:38

And I think if you leave it open as  to the emotional response you want users to have, you're inviting a lot of ambiguity, which  is going to invite a lot of inefficiency. I love that answer.

1:04:49

And it's so interesting that  AI can help us work better together as humans, because when you find that the AI is  not achieving the outcome you want as effectively as you want, that's a lesson.

1:05:01

This also translates the working with humans, make the prompt more specific, add more context  in life, not just when you're talking to AI. Yeah. I love that. That's so interesting.

1:05:13

So  the advice here is, if you're finding design is taking too long or you want to just  level up your success with your design team, give more context, spend more time on the  brief, on what you're actually trying to achieve.

1:05:27

And make sure there's a clear vision  or mission that everyone can row towards. Yeah.

1:05:32

Look, design is a problem solving  methodology.

1:05:32

So the more variables you can remove before they go into the process,  the more efficient it's going to be.

1:05:36

And if you give designers a lot of ambiguity, they're  going to spend a lot of time spinning around, and honestly, that's your fault as the client.

1:05:45

As a design leader, I think one of my main challenges is frankly trying to make the  PMs better clients, helping them get more specific.

1:05:56

It's very common for a design team to  get extremely ambiguous asks from a product team.

1:06:01

And the problem for designers, they have to take  all that ambiguity and they've got to wring it all out.

1:06:05

So when they give it to engineering,  engineering knows exactly what to code, because computers don't tolerate ambiguity.

1:06:08

Engineers need to know what the thing's going to be.

1:06:13

And so design gets stuck with a really  ambiguous input, but they have to have a highly specific output and then often timeboxed to do  that.

1:06:19

And it's just not a recipe for success.

1:06:26

So you're much better off either kind of  compressing the PRD experience and bringing the designers into that, kind of co-creating  with product and design really rapidly. But you need to...

1:06:35

You could think of it in some ways  as designers are going to draw the storyboards, and if you don't give them a great script,  they're going to have a very hard time.

1:06:43

And then you can't give the shooting crew  ambiguous storyboards or you're just going to waste untold amounts of money on set.

1:06:48

So if you think about those three steps from script to storyboard to production,  it's all about getting rid of ambiguity.

1:06:58

And so the more ambiguity that can be removed  upstream, the faster design's going to go.

1:07:03

This begs the question then, you don't want to  give designers here exactly.

1:07:03

Here's the thing we're designing, make it really great and pretty.

1:07:08

There's always this balance of just give designers space to think and be creative and explore.

1:07:15

Advice there of just how to navigate that.

1:07:20

Well, if you go back to my example of the script  and storyboard, scripts don't contain pictures, there's still a lot of opportunity  to think differently and to come up with original things and to have a lot  of creative input in the storyboarding process.

1:07:32

So the script is living mostly in  words, which is largely how PMs function.

1:07:39

The thing that I will say, to keep in mind  for PMs, there's always a tendency on PMs to want to draw something and then try to give  a sketch to a designer.

1:07:44

And I would caution them against that.

1:07:48

Sometimes they have to  draw themselves so they can think it out.

1:07:52

But if a PM came to me with something  that was drawn and kind of fully baked, my response was like, thanks for giving me  that.

1:07:58

Now I know exactly what we're not going to do.

1:08:02

Because as a point of pride, there's no  way I'm going to go execute that exact thing.

1:08:08

So you're right, PMs have to give you the  space to operate.

1:08:08

And I think a lot of what they're trying to achieve could be done in more  informal ways, conversationally and whiteboards, things like that.

1:08:19

But yet you need to narrow the  problem for the designers, they need constraints.

1:08:28

They don't need a tiny little box, but they need  constraints.

1:08:28

Think in terms of, you don't give them an airport tarmac and you don't even  give them a football field.

1:08:35

You give them something more like a basketball court, a sort  of scale at which they can do their design thing.

1:08:45

I want to talk about basketball later,  but not yet.

1:08:45

You've shared a lot of counterintuitive lessons on building  product, designing, building teams, leadership.

1:08:54

Is there another very counterintuitive  lesson you've learned about building products, hiring leading teams that goes  against common startup wisdom?

1:09:04

The thing I would say is that you should  wait as long as possible to draw a picture.

1:09:11

I think that pushes against all the gen AI  tools that help you create prototypes.

1:09:11

And there's obviously a lot of excitement around  that.

1:09:15

I can just give a prompt and the AI, they're going to crank out of UI for me.

1:09:19

So I don't think I'm using the term right, but I had this idea from art that I call the  primal mark, and that's the first mark that you make on the canvas.

1:09:28

And once you make  that mark on the canvas, everything you do after that is in response to that mark.

1:09:32

It  sort of sets your baseline.

1:09:32

And so for me, I always felt that as soon as we drew a  picture that looked even remotely real, everybody gravitated towards that and said, oh,  that's the thing.

1:09:43

And people were so uncomfortable with ambiguity that they can't really deal with  the tension of, well, that might not be the thing.

1:09:54

And so as soon as you draw a picture that looks  even slightly realistic, much less something that comes out of one of these gen AI tools, everybody  kind of goes, oh, that's the thing.

1:10:00

You just keep doubling down on that thing.

1:10:04

And what's happened  is you've taken the possibilities from this big broad thing down to this tiny little thing from  an AI system that's trained on existing solutions and existing ideas and is maybe not even thinking  about it the right way, because all you've really given it is your first-order of thinking.

1:10:19

I think there's a way you can stay in these things conceptually and conversationally,  where you can get to your second, third, fourth idea.

1:10:29

And that's where stuff gets really  interesting.

1:10:29

And again, I don't think that has to take a lot of time.

1:10:33

That can be over the course  of a single meeting, you could get to a second, third, fourth idea.

1:10:37

You just have to be willing  to not jump at the first thing that looks like a possibility.

1:10:42

You get that possibility,  you go, okay, well that's interesting, let's table that. What else have we got?

1:10:45

There's one story that kind of related that's useful.

1:10:48

In one of my previous jobs, I was  responsible for the public website.

1:10:48

I remember coming across one of the product managers one day  and she's like, "Hey, this link on the home page, we have to make it blue."

1:10:58

I was like, "Well, we  don't use blue links anywhere."

1:10:58

And she said, "Yeah, yeah, but we just have to make it  blue."

1:11:01

I was like, "Well, we're not making it blue."

1:11:03

And a couple of days go by and I saw  the home page and the link had been made blue, because she had got around me and she'd  gone to engineering and just made it blue.

1:11:11

And I saw her in the hallway again.

1:11:11

I was like,  "What the hell's up with that?"

1:11:11

And she goes, "Well, people couldn't see it."

1:11:14

And  I'm like, "Oh, they couldn't see it, so it wasn't prominent enough, right?"

1:11:16

She's like,  "Yeah, it wasn't prominent enough." I'm like, "Well, great.

1:11:19

There's a 100 different things  we could do to make it more prominent, one of which is making it blue, which is the thing that  came to you first because you're not a designer, it's naturally...

1:11:31

Because it's the most obvious  thing, but it actually doesn't fit in with these larger things we're trying to do." So I've often...

1:11:34

I try to encourage the product managers to what's the problem with the  thing?

1:11:38

And then let us solve it.

1:11:38

Don't jump to it and tell us...

1:11:44

Don't tell us this is just  exactly what we're supposed to do.

1:11:44

And again, I do the same thing on the roadmap.

1:11:49

You decide  the roadmap, tell us what we're supposed to do, I will ask you about it, and I may push back  and we may have some back and forth, but that's your responsibility.

1:11:59

I'm going to trust that you  are trained and you know what you're doing and you're going to make the right call.

1:12:02

And I just  want you to give me the same level of respect.

1:12:06

This advice about not drawing quickly and not  making that primal mark, which I love that term, is, I'm curious your take on AI prototyping tools  these days.

1:12:12

Because that's the extreme version of that.

1:12:18

Not only are you just creating a sketch,  it's like, oh, it's working, here it is.

1:12:18

Here's what it looks like.

1:12:22

Thoughts on that, do you  discourage people from doing that, PMs especially?

1:12:27

Well, I think it's a production tool.

1:12:27

Once  you know what you want and you can give it a really robust prompt, then...

1:12:31

I haven't played  with it a lot myself, because I'm not in an operational role right now, but presumably it's  really useful at cranking out that actionable prototype which you can click and experience.

1:12:40

And I've said for a long time that an interactive idea needs to be expressed interactively, so  we're not talking with our hands and we can really understand what's going to happen.

1:12:48

So when the  idea is ready to be expressed, I think those tools are probably fantastic.

1:12:53

But ideas start off pretty  fragile, and the best ideas start off really fragile.

1:12:59

And I think when you push them to develop  too quickly and you put them out in the world and expect them to be able to stand up to critique  too early, you're just going to squash them.

1:13:09

I often think about them like the little plant  in the Pixar movie, Wall-E, you've got to give that little guy a little space, a little time,  some water and some nourishment, and you can't really just suddenly put him out in the wind and  think he's going to make it.

1:13:19

And so I think a lot of...

1:13:23

There's a lot of very fragile, interesting,  quiet ideas that I think you need to give some space.

1:13:28

And when you jump to the expression  of them, I think you're putting them at risk.

1:13:32

I'll also say that, everybody, when they look at a  prototype, what they're focusing on is the visual and textual expression.

1:13:38

And so as soon as you  produce something in high resolution the feedback you're going to get is going to be about colors  and shapes and these presentation layer things, which are very loosely related to usability  and value.

1:13:48

It's like focusing on the special effects of a movie that has a really bad story.

1:13:57

And so at ThoughtSpot, we used to use what we call block brain diagrams, which were even  simplified versions of wire frames.

1:14:02

It was just big chunky blocks of here's how the screen  could be and where things might be located.

1:14:06

And because it was so low fidelity, people couldn't  get into commenting on what it looked like.

1:14:10

We had to talk about conceptually what it was.

1:14:16

And so we were trying to build up this firm foundation where we could go from the block frames  to wire frames to kind of the final expression.

1:14:24

And I think it helped us clarify what we were  trying to do conceptually so that by the time we got to the final visual presentation, that  stuff was actually really simple.

1:14:29

And initially it made the product team really nervous because  we would be sitting in these block frames and wire frames for sometimes weeks, and they'd be  like, when are we finally going to see the comps?

1:14:42

And then what would happen, is because we had such  a robust design system, once we locked down on the block frames, we could send it to an agency and  they could do the full high-res comps in a day, because they knew exactly what they were  doing.

1:14:53

And so the PMs were always like, what the hell happened overnight?

1:14:56

You're like,  well, it turns out that the high-res stuff, that's not the hard thing.

1:15:00

The hard thing is the  heavy lifting of thinking, what are we really trying to do? That's the hard part.

1:15:04

And if you do the high-res stuff, you really muddy the waters.

1:15:07

And I think you  end up spending a lot more time churning, if you didn't...

1:15:13

Again, I'm going to go back  to the movie metaphor, because I studied film.

1:15:16

If you're trying to fix script issues  when you're in production or storyboarding, you're going to churn and you're going to waste  a lot of effort.

1:15:22

So you've got to figure out what you're trying to do before you go draw the  high-res stuff.

1:15:26

And I think a lot of the gen AI tools, it's this seductive thing of, hey, let's  just go, let's go make the comp and see what we think.

1:15:35

I don't really know if you're going to  get anything great out of that process, maybe.

1:15:41

That's a really interesting counter-narrative because it feels like every team now is just  straight to prototypes. I just had the C...

1:15:48

She's one of the CPOs at Microsoft.

1:15:48

I realize  there's many CPOs, and she has this concept of demos before memos and just prompt sets or  any PRDs, you should just be prototyping all your ideas.

1:15:59

And so it's interesting to  hear the perspective of maybe it's actually hurting your ability to come up with a really  clever solution versus the obvious solution. Yeah.

1:16:10

Look, I think at some point, hopefully  people just back up and ask themselves, are we actually producing better product  because of this process?

1:16:13

And we're going faster, but faster can't be the ultimate goal.

1:16:17

You  need to be creating something great as well, right?

1:16:22

Something that's sustainable and frankly  that you're proud of and your users find value in.

1:16:26

And if you're just throwing so much spaghetti  at the wall, I don't know if having a spaghetti throwing machine that goes faster is...

1:16:31

Look, there's a counter argument that's...

1:16:37

You can say, oh, it's like Darwinian evolution,  and we're just going to spin through a bunch of random mutations and see what happens.

1:16:40

And  I used to joke that it's true, that if you take a bunch of hydrogen atoms and give them 14  billion years, you could end up with a tiger, but you don't know you're going to get a tiger  and you could get a six headed shrimp instead, and you don't really know when it's going  to shift.

1:16:52

So I'm not exactly sure Darwinian evolution is the way we create great product,  but a lot of companies are making a run at it.

1:17:02

I want to take us to a recurring segment on  the podcast called AI Corner.

1:17:02

And in AI Corner, I ask guests to share what's one  way that you've learned or figured out to use AI in your job to help you do  better work, to help you do faster work?

1:17:17

Well, my job right now is trying to figure  out what my job is.

1:17:17

And so the thing I've been using AI for is I've very explicitly been  using it as a life coach.

1:17:21

And so I had seen a couple of prompts about asking it what a blind  spot was or what my strengths and weaknesses were.

1:17:31

I'd seen some prompts about that stuff.

1:17:31

And one of them was really fantastic.

1:17:31

One of them was, what's an outdated mindset that I'm  holding onto that's not still serving me?

1:17:35

And it came back with a very polite prompt or very  polite response about, well, given your age and your profession, it's not surprising that  you're very wedded to the idea of control, but that's not really the world we're living  in anymore.

1:17:51

And that's not probably going to suit the thing you're trying to do next, which is  writing and publishing and speaking and stuff.

1:17:54

And although it's statistically derived, it did come  back with a really nice phrase, which I view...

1:18:00

Although it's statistically derived, it  did come back with a really nice phrase which I've used in your show, which was,  try to focus on choreography over control.

1:18:08

And so I thought that was really useful.

1:18:08

I  asked for some of my blind spots, that was also useful.

1:18:13

I use it for a lot of exercise input,  that's useful.

1:18:13

And the exercise that I've gone through most recently was I realized that it was  inferring these things about me from the things that I had asked it to help me with in the past.

1:18:24

So instead, I just switched.

1:18:24

I just went to ChatGPT, start a new project and said, I want  you to be my life coach.

1:18:28

I want you to ask me five questions a day for the next five days.

1:18:33

Let's go through those so you can explicitly become better at helping me with this task.

1:18:37

And so we've just gone through that process and it's been really useful for me.

1:18:42

It's no  substitute for a therapist or a real coach or anything like that. It's not a human being.

1:18:48

It  doesn't care about me.

1:18:48

I'm not saying that you should use it instead of these other options.

1:18:51

You need a human being as well.

1:18:51

But it's been very good at reflecting back to me things that I  think have been floating around in my undermind.

1:19:03

So there's a wonderful book called Hair Brain  Tortoise Mind by a gentleman named Guy Claxton.

1:19:11

In that, he talks about the undermind.

1:19:11

And  sometimes you might've heard this as your unconscious or something like that.

1:19:14

But I  think of your undermind as the part of your brain that's processing information before  it gets to language.

1:19:18

And then when you go to consciousness, you've turned it into language.

1:19:23

And language isn't the full universe of things you can think, language is what you can think in  English.

1:19:27

And if you talk to multilingual speakers, they'll tell you that they can think  things in other languages than what they can think in English.

1:19:33

So if you only speak English, you're only in one vein of what you could  think, but your undermind is operating through all this other stuff.

1:19:39

And for the computer  nerds out there, you could think about it as a compiled code versus interpreted code.

1:19:43

So your undermind work in a compiled code and it could do a lot of stuff that you  can't really do in the interpreted code which moves slower and has different  orientations and we call that consciousness.

1:19:56

So I was feeding ChatGPT all this stuff over the  last year or so, and there are all these patterns in my undermind that had been going into that I  wasn't able to express with conscious language.

1:20:07

And so when I started asking it questions, I  think what it was doing was it was statistically reflecting patterns back to me that already  existed in my undermind, but because it was putting them into language, my conscious mind  could now recognize them and respond to them.

1:20:21

And so again, as a life coach, I found it  very useful as a mirror back to things that I was probably already thinking.

1:20:28

And it  helped me clarify my thoughts.

1:20:28

It's not pushing me in new directions that a human  might do, but it's still been super useful. That is extremely cool.

1:20:38

That is a really cool  use case.

1:20:38

I don't know if you've heard the Jerry Colona episode that I did recently. Okay,  we'll link to it.

1:20:42

He's got four questions that he suggests people ask themselves.

1:20:47

The first is the title of the actual episode, how are you complicit in creating the conditions  you say you don't want?

1:20:52

And this often leads to a lot of interesting insights about yourself,  and there's an important part of it, complicit being like you're not responsible,  but you're actually helping achieve a thing. It's a powerful word. Yeah.

1:21:08

And then also it's an important  element of say you don't want, you say you don't want to be busy, but something  you just keep creating busyness for yourself, maybe you do want this.

1:21:18

So anyway, we'll link to  that episode.

1:21:18

There's a lot of good stuff there. Yeah, that's great.

1:21:22

Okay, one final question before we get to our  very exciting lightning round.

1:21:22

This is one that I don't think you have any idea I'm going to ask  you about.

1:21:27

And so I'm curious where this goes.

1:21:32

This is a story that Joff Redfern suggested. I ask you.

1:21:32

He told me that you're obsessed with space.

1:21:38

You love researching  space, telling stories about space.

1:21:42

There's a story that you share about this  guy named John Hobolt. Does that ring a bell? Oh yeah, totally. Okay.

1:21:50

Share that story because I think there's something really powerful here  for people building products.

1:21:55

So I should clarify, I am a fan of astronomy  and space, but I'm a particular fan of the Apollo program because I view the Apollo  program and the moon landings as the greatest peacetime accomplishment of mankind ever.

1:22:04

And I think it's an incredible...

1:22:04

There's a profound number of leadership lessons and  individual lessons to be learned from that program.

1:22:14

And I've done multiple talks  about this. I could go on for hours. Let's do it. Here we go.

1:22:22

The particular question you're  asking is John Hobolt.

1:22:22

So, John was, I can't remember exactly where he was at  the NASA hierarchy, but he was one of the people that was tasked with figuring out  the question of how do you go to the moon?

1:22:34

So just to take yourself back in history a little  bit, John Kennedy, president Kennedy goes to Rice University, I believe it's 19 September or  May 1962, he gives the famous moon speech, we choose to go to the moon not because it's  easy, but because it is hard, that whole thing, which I also have to say, and maybe a link to  this in the show notes as well, everyone should go watch that talk.

1:22:51

That is the perfect Ted talk.

1:22:51

It clocks in right at 18 minutes.

1:22:51

It shows you how to sell a big, giant, bold vision.

1:22:57

The specifics  that Kennedy gets into the way he sets context at the beginning, the technical problems are going  to happen, how much money it's going to cost, the way he puts the passion, why we're  going to go to the moon, the whole thing.

1:23:09

It is an incredible talk.

1:23:09

It's the only  moonshot talk ever because a moonshot has to actually go to the moon.

1:23:14

And so it is an  incredible talk. So go watch the talk.

1:23:14

But he steps off the stage and people at NASA are like,  we've only recently put Alan Shepard into space.

1:23:27

And he just went up and went down.

1:23:27

That was  almost like it was a blue origins type thing that was just up and down.

1:23:32

We didn't even do a  lap around the earth like the Russians did with Yuri Gagarin.

1:23:35

And now we're talking about going  to the moon.

1:23:35

Nobody knows how to go to the moon.

1:23:40

And there was three different options  for going to the moon, one at the time, one was to build a big giant rocket and just  go straight to the moon.

1:23:42

It's called direct ascend.

1:23:46

And the main advocate for that was Warner  von Braun, who was the main rocket guy in the world.

1:23:51

A little bit of a complicated past.

1:23:51

But nevertheless, Warner von Braun's a big guy.

1:23:54

He is, got the president's ear.

1:23:54

He's like,  let's build a big giant rocket, go to the moon.

1:23:59

People are like, yeah, the problem is when you  get to the moon, the rocket's still super big.

1:24:02

So these guys are going to have to descend a big  ladder. That's a problem. So that was one idea.

1:24:07

There was another called Earth Orbit Rendezvous  where you spend two spacecraft into Earth and then you link them up in Earth orbit and  then one of them goes off to the moon, but you still got to land that thing on the moon.

1:24:15

And then there's a third idea called Lunar Orbit Rendezvous, which is where you build a spacecraft  that includes a smaller spacecraft.

1:24:19

So you send up two spacecraft together, one of them's smaller,  much lighter, and you use that just as the ship that goes down to the moon's surface and back up.

1:24:28

And that spacecraft is truly a spacecraft.

1:24:28

It only flies in space, which means the  engineering requirements around it are profoundly different because it doesn't  have to survive re-entry into the earth.

1:24:43

And so as a result, it can be much lighter.

1:24:43

And it turns out that the whole problem of landing on the moon is it's a weight problem.

1:24:46

You got to lift all the stuff off the earth, which is incredibly expensive for fuel. You got  to land it on.

1:24:50

There's just a lot goes on.

1:24:50

And so Hubert had come across this paper from a gentleman  named Yuri Kondrachev who was living in Ukraine in the 1916, 1918 when he wrote this paper.

1:25:02

And he was the first guy to theorize Lunar Orbit Rendezvous.

1:25:07

And I try to take people back to  that.

1:25:07

You and I can think about going to the moon, but Yuri Kondrachev in 1918 is on the plains of  Ukraine looking at the moon, and he's actually thinking about how to really go to the moon. He's figuring it out.

1:25:20

And so he writes this paper, John discovers it years later, and John's trying  to sell Lunar Orbit Rendezvous.

1:25:26

It's not going over at NASA.

1:25:31

And so eventually he decides to  go around all the hierarchy and he sends a very famous memo to one of the top guys at NASA.

1:25:36

The memo starts somewhat as a voice in the wilderness and then it goes on.

1:25:41

And then there's  points in there where he's really emphatic, do we want to go to the moon or not?

1:25:45

And  then he goes through all the math of how going to the moon is all about weight  and this was the only way to do it, and there was no other option, stuff like that.

1:25:52

He just made the case and he risked his whole career.

1:25:58

The whole thing could have blown up.

1:25:58

He could have been fired for going around the hierarchy and all that sort of stuff, but  of course, he's able to champion the idea.

1:26:04

And I think it was another year or so after  that famous memo, which you could read online, it's nine pages long or something.

1:26:08

After the memo,  it was still some time before they adopted Lunar Orbit Rendezvous, but eventually they do.

1:26:14

And even with Don brought himself was very complimentary to ALT for pushing that perspective.

1:26:18

So I tell the story, one, because it's just amazing story and it does force you to  go back to the moment of like, wait, they didn't actually know how to do it.

1:26:29

We only  know how to do it now because they've done it.

1:26:34

But there's that moment of uncertainty and I  think you have to embrace and be amazed at that.

1:26:40

And it also shows you the power of these ideas.

1:26:40

A really great idea somehow finds a way to live on somehow it just sits out there and it just  waits for its time.

1:26:46

And Yuri had brought this idea into the world and it just sat around  and then somebody it and dusted it off and was able to push for it and it came through.

1:26:56

Then maybe the third lesson is ideas need champions.

1:27:00

They need champions willing  to put themselves on the line for them.

1:27:04

If you believe in something and you've made  your case and you can really make your case, have the courage of your convictions and get  behind it and fight as hard as you can for it. Such a great story.

1:27:15

I love that you summarize the  takeaways too, by the way.

1:27:15

So to me, the takeaways and the lessons here is one is coming back to your  Pinterest board in the office, say the hard thing. Two is be patient.

1:27:28

It may take a little  bit of time for a radical idea, especially to resonate and stick and get adoption.

1:27:34

So  if you're pitching a big new product idea, don't assume that they'll immediately agree.

1:27:39

Also,  just this idea of if you really believe in it, do go and champion it.

1:27:44

There needs to be  someone passionately arguing for this.

1:27:49

Yeah, I'll just add to that one thing.

1:27:49

I think  people need to understand that they're advocating for ideas and not for themselves.

1:27:54

And when I talk  to a lot of designers that may be true for PMS, I hear a lot of people say that they're  reluctant to post on social media or on LinkedIn or something because like,  "Well, I don't want to be self-promoting."

1:28:06

And I try to counsel them like, look, it's not  about self-promotion.

1:28:06

There are ideas that you care about that you want to see succeed in the  world.

1:28:12

And so get out there as an advocate of the idea.

1:28:17

It's not about you, it's about the idea.

1:28:17

And don't be afraid to stand behind the idea.

1:28:25

We've spread a lot of good ideas in  this conversation, Bob.

1:28:25

With that, we've reached our very exciting  lightning round. Are you ready? Yeah, let's go. We added a ding to this.

1:28:34

I like that drama you  added and there's a whole thing now.

1:28:34

Okay, first question, what are two or three books that you  find yourself recommending most to other people?

1:28:44

So the three books I'm going to recommend,  the first one's a beautiful poetic book about typography called The Elements of Typographic  Style by Robert Bringhurst.

1:28:48

Robert was the poet laureate of Canada.

1:28:54

And the first 80 pages  will change how you think about typography.

1:28:59

It will open you up to the wonderful world of  typography that we all live in.

1:28:59

You'll think differently about every sign you look  at, about every movie credit you see, and it will give you an insight into the  designer mindset.

1:29:08

When you understand typography, I think you understand where designers  come from and the best designers I know are just total type nerds.

1:29:17

So highly  recommend Elements of Typographic Style.

1:29:22

Second book, Zen and the Motorcycle Maintenance.

1:29:22

Many people may know ultimately a philosophy book, but it's about the concept of quality,  which I think is a very important topic.

1:29:32

So it talks about quality and the importance  of how things integrate into cohesive whole, which I believe is the main challenge facing  most software teams.

1:29:36

They create something that's highly fragmented instead of a single  hole.

1:29:41

So, Zen in the Motorcycle Maintenance.

1:29:46

And then the last one is a book called Time in  the Art of Living by Robert Gruden.

1:29:46

It's just a very interesting collection of impressionistic  views of time and how time passes and what time means.

1:29:59

So that's very different from the others  and it's not something probably gets recommended on your show too often, but I think it'll  help people in their lives in a powerful way.

1:30:10

I think these are all brand new entries  in this question.

1:30:10

Next question, do you have a favorite recent movie  or TV show you've really enjoyed?

1:30:19

So I really enjoyed Severance.

1:30:19

I enjoyed it  as a filmmaker.

1:30:19

I was just blown away at the filmmaking.

1:30:24

I was intrigued with the story  and the characters.

1:30:24

And I think as someone who's worked in corporate America, when you  understand that it's basically critique and commentary about the modern workplace.

1:30:34

There were times that I just thought were unbelievably funny and insightful.

1:30:36

It  was definitely interesting watching it with my wife who was an attorney and hasn't worked  in those kinds of environments.

1:30:41

So it was like an episode where some people got disappeared and  the language that we're using was all around the language you would hear around a layoff.

1:30:48

And so I was laughing myself to death, but she was like, "What? What's going on?"

1:30:53

So  that's super fascinating and then I'll throw one other in there, which is not something I've  recently seen, but something I highly recommend for everybody, which is Lords of Arabia.

1:31:02

The  Lords of Arabia is I think one of the two or three best expressions of the medium of film.

1:31:08

And so when you think about the ability to hold moving pictures, characters, story,  music, photography, set design, costume, the whole constellation of variables that come  to play into a movie, I think Lords of Arabia is probably one of the two or three most complete  expressions of what the medium is capable of.

1:31:30

And I think it's useful to think about in  technology, all the different elements of a product and all the different elements of a user  interface and how you can break those down the way you can break down all these elements of a movie  and how many pieces of software do we use where somebody is actually conducting that symphony  in a really coherent, powerful, full on way. I love that movie.

1:31:52

Next question, do you have a favorite product that you have  recently discovered that you really love?

1:31:58

You're focused on recent and I'm just going to  push back.

1:31:58

No, there's nothing terribly recent.

1:32:02

The stuff that I go back to, I'll give you a  couple of nerdy ones.

1:32:02

I have a Leica M6 cam, which is a film camera, and I recently started  shooting with film again, which I absolutely love because it forces me to slow down.

1:32:11

I always talk about Leica cameras, they're obscenely expensive, but the  thing about Leica cameras is you show up different when you shoot with a Leica.

1:32:19

So when  people think about cameras, they think about the quality of the image, they don't think  about how the tool is going to change them.

1:32:28

When you show up with an iPhone, you're  thinking about sharing.

1:32:28

When you show up with a film camera, you're thinking about  saving film and you're spending more time composing and thinking exactly about the  shot.

1:32:36

When you show up with a digital SLR, you just take a whole bunch of pictures  and hope something's going to turn out.

1:32:42

And so I think these cameras are very useful  metaphor for being conscious about how the tools you pick are going to impact the thing that  you produce.

1:32:49

So once you go into Figma, you've made a decision about the thing you're going to  produce.

1:32:55

If you stay in a sketchbook, you've made a different decision.

1:32:58

If you go into something  else, you've made a different kind of decision.

1:33:02

So I say the Leica M6 with film because of that.

1:33:02

And then the software product I would point out, which is not terribly new, but I think it's  worth noting, is a tool called Habitica.

1:33:09

And Habitica is really fascinating.

1:33:13

Ultimately,  it's a habit tracker and task management app, but it's fundamentally a game.

1:33:18

It's a role playing game where you create a character and your character revolves  and can buy armor and go on quests and things as you check off your habits and stuff.

1:33:27

And it  is the most interesting expression of shifting conceptual models that I've ever seen.

1:33:33

So if you think about a conceptual model, it's sort of the software equivalent of a genre  in a movie.

1:33:36

And so once you say it's a project management software, you're in a certain genre.

1:33:41

If you say it's a productivity tool, you're in a certain genre.

1:33:46

So if it's social media, you're in  a certain genre.

1:33:46

So these are different genres.

1:33:50

And Habitica is really interesting because it  mixes genres, it mixes role playing game with to do manager.

1:33:56

And so I think it's a really powerful  example of how you can really shift the user's thinking in the same way movies for example.

1:34:02

Star  Wars is ultimately a cowboy movie set in space.

1:34:07

And when you come to those two genre mashups are  really interesting.

1:34:07

When you come to a rom-com, you have a certain expectation of what's going to  happen to a rom-com.

1:34:12

If somebody suddenly got shot in a rom-com, that would not make sense to you in  the same way that if somebody made a really funny joke in a John Wick movie, it wouldn't make sense.

1:34:20

So I think Habitica is just the most interesting example I've ever found is somebody really  doing a fascinating mashup of conceptual models, which is... Sorry, I'll stop.

1:34:31

It's an unexplored  and unexploited possibility of software ideas.

1:34:38

I love how profound this lightning  round already is.

1:34:38

The point about Leica changing the way you even think  about the photo is so interesting, I've never thought of it that way.

1:34:45

You mentioned  Star Wars.

1:34:45

Have you seen Andor by the way?

1:34:50

No, but my wife, everybody's raving  about it.

1:34:50

I've been watching basketball, so I just haven't had the  spare time yet. But okay.

1:34:56

I have a basketball question, but  first of all, before we get to that, do you have a favorite life motto that you  often come back to find useful and work in life?

1:35:04

Yeah, so there's three quotes that I come back to  all the time that I repeat in most of my talks.

1:35:08

First one I've already used, which is, design  is clear thinking made visible, by Edward Tufte.

1:35:13

Second one is from the American landscape  photographer, Ansel Adams.

1:35:13

And I've also alluded to this and the quote is, there's nothing  worse than a brilliant image of a fuzzy concept.

1:35:23

And then the last one is an African proverb  and it goes like this, if you want to go fast, go alone.

1:35:28

If you want to go far, go together.

1:35:28

And I think we've touched on all three of those things today when we've talked about the  resolution of comps, we've talked about using gen AI to try to go faster, things like that.

1:35:37

And those two ideas collide in interesting way.

1:35:44

People think if they cut their colleagues out  of the pie, they can go faster.

1:35:44

And it's true, they can go faster.

1:35:48

You just can't go very  far.

1:35:48

You need a group if you want to go far.

1:35:54

And just because you can create a brilliant  image doesn't mean you got a good concept.

1:35:58

Go look on Instagram, you'll find plenty  of photographs that tingle your senses from a visual perspective and you will  forget them by the time you close the app because they don't mean anything.

1:36:06

And so  we live in a time when it's very easy to produce things at incredibly high production  values, but they don't mean anything.

1:36:10

And so they're just like fancy potato chips.

1:36:14

There's no nourishment there, man.

1:36:21

I love that this connects back to the vibe  coding apps and prototypes that people build, but you can do it really quickly,  but it won't go too far, potentially, not to hit on those tools. They're amazing. They are.

1:36:32

All this AI stuff is profoundly amazing  and I will encourage people, one of the most amazing things for me about this moment in AI  is that this, the kind of AI we're experiencing has been theorized for well over 50 years.

1:36:44

So there is a vast warehouse of interesting, amazing thoughts from philosophers  and engineers and social scientists and people thinking about what is this  moment going to mean when we have this sort of artificial intelligence that challenges  our conception of what it means to be human.

1:37:02

So there's so much stuff you could be reading  to help you process this moment in the very intense and profound psychological  challenges it's bringing forth.

1:37:12

It definitely feels like we're  finally living in the future.

1:37:15

The future's actually happening.

1:37:15

It's going to be robots walking around soon.

1:37:17

We get self-driving cars all  over San Francisco and it's really stark. It's a future. Yeah. It's a future.

1:37:24

Well, that's my concern  with a lot of the fiction of the future is most of it is dystopian and here's all  the problems that we're going to run into, which is going to be useful.

1:37:32

Here's the  robot laws that we got to be thinking about.

1:37:37

Just to go back to this idea of how once  you create an expression of something, people baseline off of it.

1:37:41

I recently got to hear  Henry Modisett who's head of design at Perplexity, give a talk.

1:37:46

And one of the things he  said that just really struck me was that people's conception of AI was founded,  was put out there by Hollywood years ago.

1:37:56

So this idea that AI is going to take stuff over  and is ultimately really dystopian and malevolent towards humans and stuff like that, it's actually  something that's created by Hollywood and now we're trying to outlive how and stuff like that.

1:38:08

And so it's just such a great example of somebody put the concept out there and  planted that seed in people's heads and now we're struggling to get people off that  baseline and to look at it with fresh eyes.

1:38:24

That's a really good point.

1:38:24

It's  much more entertaining to watch AI try to kill us all, not just, oh,  everything's amazing. Great job, AI. Okay, final question.

1:38:34

I know you're  a huge sports fan.

1:38:34

In particular, you're a big Warriors fan.

1:38:37

So let me just ask you  this.

1:38:37

Say you were running the Warriors, the owner of the Golden State Warriors, what would you  change?

1:38:42

What would you change to help them win?

1:38:49

A real team can't be dependent on a single  player.

1:38:49

And I think there's such a dramatic difference in the Warriors when Steph is on  the court and off the court.

1:38:55

If you listen to the local announcers, they're always like,  "These non-Steph minutes really matter."

1:39:05

I look at that, I'm like, that's not really a team  then, right?

1:39:05

That's Steph in the band of Merriman.

1:39:13

And the Warriors are bigger than that and most  of these basketball teams are bigger than that currently.

1:39:17

I think across a lot of places in the  NBA, there's a single player that can go down that makes a difference in the organization's success  and that just seems dangerous and not a team.

1:39:28

So I don't know what to say.

1:39:28

I don't know how  you replace Steph Curry.

1:39:28

He is a singular, if you even call him a generational  player, it's a bit bigger than that.

1:39:37

He is unequivocally the greatest shooter  in the history of the game and he's one of only two or three players has actually  fundamentally changed how the game's played.

1:39:45

But I just know for winning, the Warriors  are at risk because Steph is meaningfully old for an NBA player and you can't have  the whole franchise built around just him. I love this hot take.

1:39:57

A great way to  end it, Bob.

1:39:57

I can listen to you all day.

1:40:01

This is so fun and interesting  in so many ways on so many levels. Two final questions.

1:40:05

Where can folks find  you online if they want to reach out and maybe learn more about what you're up to  and how can listeners be useful to you? So, Bobbaxley.

1:40:13

com is the easiest place right now.

1:40:13

It's just a bento site, but I'll get some more stuff up there in the coming days, hopefully  before this episode goes out. We'll see.

1:40:21

But there's plenty of links there that'll  help you connect to me on LinkedIn and some of my talks and a few Links to some other  things that I find useful.

1:40:25

Just find me on LinkedIn.

1:40:30

I publish pretty much every day on  LinkedIn, so that's an easy way to find me.

1:40:34

I'm happy to be connected to whoever is interested  in being connected.

1:40:34

And then in terms of how you can help me, I'll go back to what I said earlier.

1:40:39

It's not really about me, Lenny, it's about these ideas.

1:40:44

It's about the idea that software matters,  that we're making something for people on the other side of the glass and that it's a way that  we show that we care and that we should care.

1:40:52

So it's not about me, it's about us together  trying to create a digital world that we want to live in.

1:40:59

The digital world right now,  it's not something we really want to live in.

1:41:04

It's not a place any of us would turn our  kids loose in.

1:41:04

You and I talked about this earlier.

1:41:08

The digital world's not safe for our  kids.

1:41:08

Have we done something wrong?

1:41:08

So I hope people take that responsibility more seriously  and try to help clean things up a little bit.

1:41:21

I think we've made a dent in that.

1:41:21

Bob, thank you so much for being here.

1:41:26

Thank you so much, Lenny.

1:41:26

It's been a real honor, privilege, and just a ton of  fun. So thank you so much. Same for me. Bye everyone.

1:41:31

Thank you so much  for listening.

1:41:31

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1:41:42

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1:41:46

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1:41:51

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